Already four years on the meter for MaG and the generation of consoles also seems to be running at full speed. This summer BennJ and KillerS7ven have also returned to cover eternal Gamescom to find the nuggets of tomorrow. We missed currywurst scents. Our modest JV team, reinforced by our two wingers Itokiry and Neomantis, will have covered the news by sometimes ignoring editorial calendars. From retrogaming to the outings of the moment, we will each have played very different games, a sign of a media that is doing well creatively, much less about its economic model based on teams fired in turn. If the fun proposals were at the meeting, what games dominated the media this year? Does the Switch 2 finally play in the courtyard of the greats? Was the indie scene still as incisive with regard to the AAA market? Answer in our four-hand written report!

Contents

KillerS7ven balance sheet

WHAT IS YOUR RESENT ON THE YEAR 2025 IN THE IMPITOYABLE WORLD OF JV?

In 2025, my eyes focused on the near future of Nintendo. Last year (finally) gave birth to Switch 2, released on June 5 in France, for the coquette sum of 469.99 euros alone or 509.99 euros with the bundle Mario Kart World. A price far from being accessible to all households and certainly a phenomenon that may become more widespread in view of the staggering price increase of electronic components searched by the speculative industry of the AI. Despite a very good catalog for a console released seven months ago, I wasn't carried by an overflowing enthusiasm when I went to get my Switch 2 brand new in the shop.

Advertisement for the Gamecube and promise to have a transportable lounge console. Who ever dreamed of showing off at the beach with his Gamecube?

Yet I remembered endless queues of waits in the Wii and Gamecube era, where going to the store was still part of an insider process, a ritual of enthusiasts as well as a kind of bravad adventure for those who could not afford the precious coveted machine. With my brother (who writes today for MaG under the name ofUmmagumma) and our mother, I remember going very early at the opening of the Virgin shop in Metz looking for my Wii, pre-ordered months earlier, most certainly at his previous announcement at the E3. It was cold on December 8, 2006 and I was in school in the morning, but at least I was one of the lucky ones to experience the future of video game! The line was made very early, well before daylight after about 40 minutes in lock to reach the first starting point.

Funfact, it's also during a demonstration of Wii Sports I also met this good old Benoist, ten years old. After a good rossey to Wii Tennis, he had invited me to a large videoludic gap to come play at home to Gears of War On his projector. The nec plus ultra at the time when every kid of that age was a louse in front of Marcus Phoenix's graphics and his tape, all the more so since at the time I didn't have Xbox 360 and we were playing on a simple 33 cm Sony cathodic TV that will follow me until I was 18. The legend whispers that I was even invited to Paris for the national competition of Wii Sports to Tennis, After winning the regional competition that day. Today, neither the store nor the brand Virgin exist (but Benoist does). And if this practice may seem to you backwards today, it would bring many dreams about the future of video game, in addition to IRL encounters. In 2026, the only witness to your exploit of becoming the first pigeon to pay the high price, it is an Amazon deliverer who may even have jumped on your cardboard with feet.

Other times, other manners, the advertisements had at least the merit of showing some lightness, unlike today.

Nostalgia of conceptual games

Blague aside, it's not just a matter of nostalgia; I have the very strange feeling that generations no longer really exist, as if consoles chained like vulgar Apple smartphones without soul. Certainly the Switch 2 is a technically sound machine but it always reminds her big sister. Yes, the power (every relative) is at the rendezvous, but Nintendo has made no effort to arouse the wonder of the players. Already the price increase of its IP calls. The trepidation of impatience that the release of any new console is no longer associated with Nintendo to date, which I never thought I would write here. Switch 2 gives the impression of a simple tablet like another. We are very far from the surprise generated by consoles that marked the history of the Tokyo firm. The Gameboy SP and its unrivalled ultra Pocket side, the Nintendo DS which broke all the codes with its double screen, touch and even the microphone that were used together to amaze the child that I used to be.

« Kirby: Power Paintbrush » had been bold in changing the habits of the players. Well, advertising is a little deceptive, because the DS has never been very pleasant to play without stylus, unlike smartphones today.

I still remember blowing towards the junction of the two screens where the microphone was loved, to move my character in Soul Bubble or to erase the clouds from the arcade game Yoshi Touch and Go. From the end of the stylus, in Kirby : Power Paintbrush, I drew graceful rainbow curves on the screen to propel this pink gum ball to the sky, amputated with these unfortunate appendages by a magician. At the end of every boss of the very best Castlevania: Dawn of Sorrow, I drew seals as quickly as possible to complete them, taking care to memorize their shape well in advance to prevent the monster from rising from its ashes if I was too slow. A mistake and it was gone for a ride!


Chain mini-games by doing mariole in WarioWare: Touched to advertisements very explicit on the dumb side of the game or suture an artery while a nascent bleeding threatened the vital balance of our patient in Trauma Center: Under the Knife, all this was made possible for the first time by a console: the Nintendo DS. Even closing the console allowed in some games to solve puzzles to for example buffer the lower screen. The hardware of the console was designed for machine games above all.

Sometimes when fatigue was felt, I was having fun doing anything with my bistouri to get yelled at by nurses at « Trauma Center : Under the Knife ». That's why we recognize doctors' psychopaths!

As for the 3DS, it gave us access for the first time to the 3D relief without glasses two years after the compressor roller Avatar who had shown the technology to the general public who were pouring into the dark rooms for discover technology. The stereoscopic 3D had marvelled at Kid Icarus Uprising and Super Mario 3D Land. I had the impression that Nintendo was cultivating this world spirit of dolls in the hollow of the hand, a concept that had always crossed the architecture of his cell phones: giving the illusion of being able to rush into a world, under the duvet at night, to escape from the parents, in the most complete dark. Only the game and the player remained. Nothing else. No notifications or successes that are of no use, except for rewarding players with bad recognition. The farce reached its peak in Kirby Air Riders where the game congratulates us for everything and anything. Joy, I opened a menu... thank you but I didn't get to this stage of lack of confidence in me to need to be congratulated for nothing.

« Kid Icarus Uprising » was the standard door of the 3D stereoscopic without Nintendo's glasses. Beautiful and an original arcade game that makes me hope a suite on Switch 2, now that Sakurai is released from « Smash » and « Kirby ».

On living room console, the Gamecube was Nintendo's most identifiable console. Launching the console and seeing the music menu was as reassuring as the PS1 that flooded the space of the child's room. In both cases, it was immediately understood that we were entering the virtual world. The queen card that Nintendo's competitors were jealous of was his audacity that is seriously lacking him today and it is his absence that threatens his playful hegemony today. Sony understood it well and, outraged among the outrages, the publisher even more hesitates to attack the mustachu plumber in his kingdom, as he disassembled Astrobot (read our critical), which came out this year on PC and which Ummagumma did not disappoint.

Switch 2, a powerful but smooth console

As for gameplay innovations, we are years away from the launch of the Wii and its recognition of movements that had taken everyone from class. I was waiting for the Original Switch 2 and it's not on the hardware side that I found, indicating that in the near future the hypothesis of seeing a Nintendo game run on any tablet is no longer so crazy if its shareholders voted in that direction. 2025 was the year of the Switch 2 release, but the small craftsman's firm increasingly looks like a high-tech manufacturer like another. It's a little sad for the child of the 90s that I was and who imagined something more grand a quarter of a century later.

Strangely whatever the constructors, the consoles are similar from one model to another and have shown no risk taking on this generation, if the word still means something. On ergonomics, we feel that Apple's success is not foreign. I challenge you to differentiate between Switch 1 and Switch 2. From Wii you can feel the influence of the Californian firm. In comparison, if I write the word « Gamecube », you immediately have a purple (and almost stuffing) coil that gradually prints on your retina. It's time, my good sir, cultural formatting is everywhere.

Upon the death of Satoru Iwata, the tributes multiplied on the web. Few are the CEOs to generate sympathy, even less in today's dislocated world.

Died ten years ago, the former CEO of Nintendo, the Satoru Iwata phenomenon, had adopted a heteroclite line that will never have been matched by his successors. Satoru Iwata was a passionate genius programmer who, at his death, certainly generated great internal changes. The Acting President Tatsumi Kimishima (2015-2018), then Shuntaro Furukawa Currently posted were simple financiers whose Wikipedia pages hold on a post stamp.

Despite a record launch that makes Switch 2 the fastest console in history, sales fell off on Christmas parties. Is there a decline in public interest with mistreated queen licenses like the last one? Metroid Prime 4 : Beyond ? I was seriously wary of the game as I indicated in my 2024 balance sheet. That said, the shower was even colder than expected when I discovered, meditated, the first gameplay extracts to light years of DNA from the Primes. A chattery game with areas interconnected by an empty desert... one guesses that development has been squashed many times. Nintendo has even more respect for his fans who have waited since 2007... Nearly twenty years of waiting and speculation for a game that denies everything that made the salt of frankness, starting with loneliness!

Bad sign for a very popular license in Japan, « Metroid Prime 4 : Beyond » Only 3,000 buyers were found in the first week of release.

Any trompe-l'oeil sales?

In terms of performance, Switch 2 will have to do much better to reproduce a momentum as durable as the one that carried the Switch or Wii in their time. More pantouflard, Nintendo has certainly released an excellent Donkey Kong and one Mario Kart This selection is made at the highest level. However, the publisher has also multiplied the pitfalls, if not the failures. Journalist Christopher Dring, a specialist in market analysis, pushes the nail on a success he believes in in trompe l ́oeil:

« The most disappointing result is France, traditionally one of Nintendo's key European markets. According to data shared with The Game Business, Switch 2 sales in France last year were more than 30% lower than Switch 1 sales in its first year. As a result, the UK became a larger market than France for Switch 2 sales in 2025. »

World sales ranking of consoles from the excellent Ludostrie site of Oscar Lemaire, aka the master of statistics and infographics in the field.

Sony and Microsoft all over?

Signifies that the market is changing, Sony games have been released on PC for some years now and even Microsoft no longer cares about its exclusivity. Good for me with a RTX 5070 Ti but it almost nullifies the interest of having an Xbox. Might as well take a PS5 if it is familiar with its ecosystem or a PC for more versatile players. Sign of the strategic wanderings of Microsoft Gaming, Xbox console sales are catastrophic. Launched in 2020, the Xbox Series S generation was released the same year as Playstation 5. Yet the two rival consoles had inversely proportional sales curves.

No matter what jersey we wear, in both cases, this generation is already almost at its end and neither of the two consoles has fulfilled its promises in my eyes. After an incredible PS4 catalog, you can hardly see licenses first party, both innovative and ambitious, emerge at Sony. It is certainly necessary to incriminate the costs of longer developments and a first unsuccessful (and stupid) attempt to favour the game service rather than the solo game, when all the DNA of the PS4 was built on adventures and IP of the Holy Trinity The Last of Us, God of War, Uncharted. 2026 should already let us see the future of the two firms.

Despite a moribund record on the part of traditional builders, the light came as usual on the side of the independent scene, without which the video game would probably be very sad. This year, my colleagues will convince you better than I do about the vitality of this sector, not having played enough games to my liking. After a very busy professional year with new master's levels at my charge of teacher of the superior and an even more intense coverage of festivals this year on film, I did not play as much as I wanted and some games also fell from my hands. I wish I had told you about The Alters But I couldn't play it because of a game that hit my entire agenda, my work, my social life...

WHAT ARE THE 5 GAMES THAT YOU RETIRED THIS YEAR?

1 /RAC RAIDERS

Dice's ex-Veterans pull the bell

To say I finished my first part ofArc because I wanted to play Battlefield 6 and that the first one is today at the top of my games of the year and the second among my disappointments. The day after this first attempt, which had upset me, I re-launched the game more laid, alone, and I realized that I had not understood anything at the game. Play Arc Raiders involves discipline and the role play dimension is at least as important as the gameplay itself. Claim thatArc is my play of the year limits to euphemism so much my balance sheet Steam (not to be confused with a health check) has shown how much the game of Embark studios has siphoned all my playing time this year. My Steam meter quickly panicked for the first two months of the release of the title in which I completely abandoned myself, sometimes leaving to play from the potron-minet before work. Sessions of eight, ten or sixteen consecutive hours followed the days of rest. My students realized themselves that something had changed when I read my circles and as I was testifying to my exploits on the surface, as if I had conquered America alone. With over 160 hours of play, maybe they had some clues?

With a friend I hadn't seen in an eternity, we forged an inseparable duo. A daily rendezvous and an obsession, each supervising the other's backs when we were looking at an artificial carcase. Arc is all the competition has not been able to do for an eternity in online action games. In Arc You can also behave like a good Samaritan who helps his neighbor or you can play hard to cook. To be a vile mercenary who traps the poor souls who sought a simple friendship in the chaos of fallen humanity. Never have I seen a game be so different to each game launched. Your voice is as much a weapon as a precious ally. I could talk to you about the hours of shootings that have defused themselves by abhorrent negotiations, ephemeral friendships with strangers saved from a certain death, or from discussions in German or Spanish with mere strangers.

I could tell you about this time when I convinced my murderers to treat me so I could celebrate Christmas with my family. Or from this fratricidal duel that engaged, each claiming that the other had fired first as in a good old shooting of Reservoir Dogs. Beyond the PVP which is ultimately (almost) secondary in relation to all these social aspects, the PVE impresses with the intelligence of enemies who keep learning from our mistakes and theirs. That's all I've been dreaming about for ages: that the AI, at last, can surprise us.

Arc Raiders is the best multi online video game I've played to date, it's said. He'll eat and eat me a long time. I do not regret to have discovered the game from the start with a community that was stoking together in front of all these gameplay epiphanies, forgetting all its competitive FPS habits to go towards something more organic. Until now Embark signs a faultless follow-up of the game with climatic events that upset absolutely upsetting maps in terms of both level design and graphics. Hope that this good child spirit lasts as long as possible and that the cheaters who start to invest Speranza do not come to ruin everything.

2 /DONKEY KONG BANANZA

Dig Dug Donkey

Developed by Team Mario, Bananza resumes the graphics engine of Mario Odyssey, boosted for Switch 2. Beautiful as a devil, the title impresses. Donkey Kong and Pauline took a lift and the two Nintendo characters team up. The emerging young singer is cramped on the back of the hairy beast and the whole concept of the game rests on a simple idea: break everything! A mixture between Steamworld and Mario, full of bright ideas. You can feel how much the Odyssey Team is behind the development of the title: everything is done to ensure that mobility is as complete as possible and that the player experimentes as possible to destroy the background environment. The adventure devours itself like a candy and we would like to see more often Nintendo let go of the reindeer of its developers so that they unlock their mascots! Waluigi and Wario could hopefully be next on the list.

3 /MARIO KART WORLD

The master of acrobats will rob you

New Mario Kart is always an event in itself. Released with the new Nintendo console, the game is the system seller that was predicted. Behind its apparent similarity with Mario Kart 8 She's been out eight years already, World is a fake twin with a trompe l'oeil gameplay, much more audacious than all the Mario Karts released so far. First conceived as an open world, World naturally offers races with XXL dimensions with tracks offering many escape possibilities. And it is on this point that what seemed to be a gimmick at the beginning profoundly changes how to understand the gameplay. Indeed, this new opus allows you to slide on railings and elements of the decor but also to make wall jumps with the right timings. I didn't expect this Mario Kart on trial time but it was this aspect that made me enjoy his gameplay the most.

In Mario Kart WorldOur imagination can make us realize unimaginable acrobatics to reach heights and multiply secret passages. The game reminded me of the monumental time that I spent small to try to bounce, sometimes up to three times in a row, on the edges of the rainbow road in an attempt to jump over the void and cut the track like a perforated arrow. And I was not deceived, the community responded present and knew how to overflow with inventiveness to find new techniques and secret passages. Mario Kart World hides an infinite gameplay potential and if I've left it out in recent months, I'm now waiting for a 200CC mode to exploit its full potential. Finally, the fact of chaining the circuits without dead time between races in the survival mode brings a lot of freshness to the cuts, even if we should now allow all the parameters, starting with the number of players to limit the mess to our sauce. Come on, Nintendo, you did it with Super Mario Maker, you can do it with Mario Kart.

4 /DOOM: THE DARK AGES

Fast-FPS à la carte!

Throned, chopped, roasted, calcined, depiated, electrocuted... a good demon cooks in five ways, like a lacquered duck prepared by the texans d的id software. After the voltiges and other acrobatics offered by The Ancient Gods, the two DLCs Doom Eternal, many feared a more grounded game because of the shift to a gameplay based on shield counters and punishments to the weapon mass. Exits double jumps and aerial games, the new grammar of Doom Go back to basics. « Stand and fight », three words scanned by developers during the promotional campaign of the title to define the new state of mind of the Slayer. This is certainly the least good of the opus d Whatever, the game succeeds the prowess of renewing the gameplay once again rather than giving in to the easy sequel.

Having bled the aforementioned DLCs in almost maximum difficulty mode, I was wondering how The Dark Ages was going to be able to tickle my taste for the challenge. Well, the developers had thought of me. While I was skeptical about the difficulty setting system to the map, I came out convinced by the experience. As a good masochist who respects himself, I decided to take the devs to the word. Come on, let's boost all the parameters of aggressiveness, bullet velocity and moving enemies in mode Nightmare. You want to discover what a real fast FPS is; You know what to do now! I let you enjoy an overview of my annoyed gameplay in hovered mode. Now I want a new one Wolfenstein and the return of Quake. Hurry!

5 /NINGA GAIDEN RAGEBOUND & SHINOBI: ART OF VENGEANCE

Wind of freshness in the world of French-Spanish arcade

Ninga Gaiden Ragebound and Shinobi: Art of Vengeance both were selection pieces of late summer, each of these two titles managed to renew these licenses with great intelligence. The first, signed The Game Baker to whom we owe the excellent games Blasphemous, has conquered by the simplicity of his gameplay and the magic of his counters. The gameplay holds in just a few buttons and relies primarily on the dexterity of the player and the scrupulous reading of the patterns. You can hang on the cornices like the ceiling, jump and bounce on the opponents and projectiles by pressing the jump button again. This technique gives a very aerial side to the gameplay and is part of the DNA of any good ninja game. A game that I would gladly revive in difficulty to aim for the scoring.

Shinobi: Art of Vengeance As for it is a fake arcade platform game that actually hides a fearsome Beat-Em Up. Unlike Ninga Gaiden : Ragebound, this new Shinobi developed by Lizardcube pushes the recipe for combos Streets Of Rage 4 a new stage. The level design (nearly non-existent) is in fact a pretext for over-vitamin fighting where you take a monster treat to chain enemies to make the scores pop. The gameplay is really ultra pleasant to take in hand as well as the bosses and the only pitfall lies in the poverty of the level design which repeats itself very clumsyly, especially in (rare) phases of useless platforms. However, I keep remembering a chiseled gameplay and very high-fly animations of what to enthralle lovers of perfect scores.

WHAT IS YOUR YEAR'S DECEPTION?

BATTLEFIELD 6 & REDSEC

A large calibre that does not reinvent the wheel of the FPS

To say that Battlefield 6 is a disappointment after having devoted him a hundred and a half hours in a month may seem somewhat hypocritical at first glance and yet it is also how one can recognize his faults, starting with those of his cards. None of them were able to match the Battlefield Of the good times. The new Californian card has no identity. And we regret so much the time of Paracel storm where the insolent weather could change the atmosphere of the map in just a second. The maps of this Battlefield are too narrow and none can measure its atmospheres. It is also a matter of artistic direction. I would have loved thatEA could marry the audacity of Battlefield 1 where one felt the sweat and mud of the trenches at each pixel. Instead, EA played the easy card, you want BF3/4, you'll get it, but we'll always prefer the original over the copy. The ground air balance also did not convince me with disposable helicopters and a non-existent sea.

Not enough memorable cards, not enough content, so I quickly fell back on the formula Battle Royale Redsec. I certainly had a great time and we reached the top 1 several times in the team; However at no time did I have the impression of exceeding, nor even equalizing the golden age of Warzone Before he gets full of cheesers. What a pity, though there are a thousand ways to spice the formula. The coup de grace was given with unacceptable bugs during the updates. The sensitivity of my Logitech mouse changed with each speed game and in full part, the button « handing out plates » The glitches had still not been fixed and the sound was a disaster until very recently. icing on the cake the developers removed all our game settings and reviewed the speed of moving down, which was just one of the interesting points of the gameplay in my eyes. It was too much, I then turned completely on Arc with impeccable finish.

Marry games that are not confident enough in their gamedesign. If I get used to a gameplay, it's not for him to change immediately. And have enough titles that hold their cartridges to dilute the experiment until the next opus or DLC. If you don't misunderstand, it's not a bad game and it's even a good one. Battlefield, but without writing his illustrious models of the 2010s. In 2025, I also wanted to play something different than a (too) school FPS.

KIRBY AIR RIDERS

Sakurai too much on the tracks?

Did Sakurai forget to sleep? When you play Kirby Air RidersWe feel like we're catapulted in an epileptic ride. Like a freak ball running like the song says. So it's very pretty, it flashes on all sides, all right, but am I really playing? Be careful, I'm not saying that the game has no gameplay, but that it is very difficult to reach the first degree of mastery that suffices to see a remedy towards a progression. I played a few ten hours in the game and, after the surprise of enchanting tracks, it is hard to see what would have to be done to improve, when we systematically finish first. So we're thinking that we're probably gonna try on-line mode and there... patatras... connection impossible, endless minutes of waiting to find other players. All this for a race that ships faster than we waited in the menus. Ouch, ouch, ouch...

So that Kirby Air Ride Hold on to the road, it would have taken at least five races to follow without time to stop. It's all the more cruel that Mario Kart World A few months earlier, with a survival mode and races designed as integral to the same universe... without dead time. As for other game modes, it's a brawler that is far too rough to define a readable strategy. What a pity, we'll just start a few races in a waiting room, when we know we won't have enough time to start something more consistent. Yellow card for Sakurai.

WHAT IS YOUR COUPABLE PLEASURE?

Not playing a family game Dark Soulextended in 2025 is for many – and rightly – considered as heresy. Until last winter, I had never played a From Software outside of Armored Core VI : Fires of Rubicon (read my critical), my first step towards the studio and a adrenaline explosion that convinced me to try their other licenses. Curiously, the catalogue was always under hand, while the DNA of their games had everything to seduce me. As I always do things half way around, so I started with Sekiro (read my analysis) which absolutely won. Anecdote and not least, Sekiro also helped overcome winter and my traditional black thoughts associated with this season when I live at night.

Those who read us also know how much the shoot them up fascinate me with all these little balls that bead on the screen until there's nothing left. The manic shooters are a cute little sin for me and I gave in to greed by getting me Touhou Fantastic Danmaku Festival Part III. A pure treat I highly recommend!  

WHAT ARE YOUR ATTENTS FOR 2026?

Top of the list, I'm waiting Resident Evil Requiem (preview) that managed to give me the chocots at Gamescom, while we were invited by Capcom to try the game in the press room. Crévindiou, what was that I was surprised by his atmosphere and monster « Trevorian » who ripped off our heads like Saturn devours his children. Maximum Hype: the game will turn like a devil on my PC configuration and I already fret d'impatience to play in the dark, the helmet on the ears on my new desktop! At Capcom, Pragmata (preview) and Onimusha Way of The Sword (preview) are also very friendly and the first should bring some new blood to the Capcom catalog. I'm also waiting Georges Saros, Return certainly remaining one of the best TPS I've ever played. Since I was conquered by Arc, he whispers that Bungie was inspired by him for his next shooter extraction, Marathon, which I find the punk SF universe very original for once. Finally, I expect news from the side of Max Payne Remake and Super Meat Boy 3D (preview), two games that have nothing to do with it but should delight me at the highest point.

YOUR OST OF YEAR?

This year, either I haven't played enough, or I haven't had a crush, so I can slide here two timeless OSTs to which I always return, as they bring memorable memories. Composed by Masami Ueda and Saori Maeda, the soundtrack of Resident Evil 3 is a little pearl. As for the Dino Crisis 1I recommend it to you to work, ideal to think of yourself as Dr. Kirk sleeping in you. I believe in remake and hope that it is as ambitious as that of Resident Evil 2. And I even have a date: 2028!

IF YOU CAN TRAVEL IN TIME, WHAT CONSOLE WOULD YOU PRESERVE FROM EXTINCTION?

Every day is enough for his pain, and there is a world war between two biscottes every morning. And as a good survivalist who can't plant tomatoes, I've already started organizing my survival bag with a list of key priorities to brave the storm. And if the question may seem very complicated at first glance, for me it is clear: I would go ass-naked but with a Gameboy Advance SP (you imagine the scene, it's good...).

Why the Gameboy Advance era? Not only because it was she who brought into the world of video game with the PlayStation, but rather thanks to her timeless ludotheque that could afford the luxury of integrating the best of the Super Nintendo catalog, all increased by new licenses and classic suites with as a bonus the retrocompatibility Gameboy Color! It's simple, all the best games of the genre are on GBA. In addition, playing 2D games is making sure that they never really get older, unlike the 3D sluggish polygon era, no matter how friendly it is to encourage imagination through abstraction. Of course I would leave a little sad to abandon the Dino Crisis and Resident Evil I'm a kid. That said, I didn't see myself carrying a wheelbarrow with a cathodic TV, even 33 cm, it would probably swear with my wild country style of the end of the world. These animated sprites, which were full of details, gave birth to the best of the platform, the RPG, the arcade, the metroidvanias and the pass.

The decade of the 1990s is also an inimitable graphic paw marked by the influence of Toriyama and more generally Japanese animes with dark atmosphere. We will never find the style of The Legend of Zelda: A Link to the past, unmatched video game monument. In Naples, a medieval legend attributed to the poet Virgile claims that a sorcerer would have laid a magical egg under the foundations of Castel dell-Ovo, which would support the entire city. If this egg were to disappear, the fortress would collapse, leading to the ruin of Naples. For me, A Link to the PastIt's a little that applied to modern video game!

Before embarking on my time machine, I would probably cheat a little to customise my machine with Modding Marius who keeps watching me on social networks. Some want a tuned car, I want to give my childhood consoles a second life. This man is Leonardo da Vinci of retrogaming and I weigh my words! It changes all your old components to replace them with more modern ones: laminated IPS display, capacitor changes, new speakers, jack output, better battery, USBC port and even HDMI, UV-printed hull... anything is possible What I think is great is that we can start from a base he provides us or, better still, send his old console so he can roll it. A goldsmith job that I urge you to support. Sure, I'd go with a Gameboy Advance SP pimped like jaja. You can press the red button, I finished my biscotte.

Ummagumma review

WHAT IS YOUR RESENT ON THE YEAR 2025 IN THE IMPITOYABLE WORLD OF JV?

I could take advantage of this section to deplore the ever-ending round of dismissals that sadly enamelled 2025, as was already the case in 2024. I could also mention the fall of Microsoft's Xbox division, which seems to be very badly affected by its dubious strategy. « This is an Xbox ». I could do the frightful synthesis of the takeover of EA for huge sums by a Saudi fund and Donald Trump's son-in-law. I could finally expose my fears about the explosion in the price of PC components, which started and will last at least until 2028. But it would be too long and I really feel the desire to push a little yelling against a trend that has been too comfortable in recent years, to which we have all become accustomed and which I would do well: I have appointed to leave the AAA calibre games sold 110 $ CA taxes included in an unfinished state.

Note that I distinguish well here the AAA productions even though I still keep through the throat my experience with the disappointing inde Valley Street, bought at the exit at a high price and which finally fell off hands for a whole bunch of reasons mainly related to ergonomics and gaming comfort. Valley Street really seemed not to have been played out and some game design decisions were simply aberrant and spoiled adventure. So I have given up, displeased, which happens quite rarely.

Except that two months later, on the occasion of a presentation of the title on Steam and reading the latest descriptions of patches, I discover that almost all the points that had saddened me were solved. I already hear you coming: « Yes, but that means that the team is listening to players' returns ». All right. But in my case the party was ruined. Re-launching a title two months later after stopping two-thirds, it's complicated, especially when it's a narrative game. And I must say I feel blurred. Floated because I felt like I played the role of guinea pig, a playtester while I supported a project on its release rather than waiting for a promo and patches. It's still a big deal to feel punished for offering its best support to developers.

But I'm maybe a little good pear, so I want to forgive these independent studios that struggle to release their first game in a suitable condition. Nah, what makes me angry is when an AAA allows itself to do the same. I think of the very good Silent Hill F which released a post-launch patch to reduce the number of fights, the only black spot in the game in my eyes at the time of its release. I'm thinking of the surprising. Cronos: The New Dawn which came out with a completely broken Ray Tracing mode. I'm thinking about Stalker 2 which had come out of bugs and stuttering. I'm thinking of the remake of Silent Hill 2, also affected by this scourge of the Unreal Engine.

The list is long and I could go on for a while. I think that the big AAA studios have the means to afford a more slender QA session given their financial results. A good resolution for them in 2026? Out of the games sold full pot in a finished state, I hear without stuttering and minimal fluid. In any case, on a personal basis in 2026, AAA's purchases at the exit are over.

WHAT IS YOUR YEAR'S DECEPTION?

It's a little hard for me to write this down, but when I write this report, it's pretty clear that Mafia:The Old Country A terrible disappointment. I have rarely played such a banal title, which is so difficult to locate.

Cinematograhic narrative experience in corridors at TLOU or open world at GTA? The title draws a line in the middle and chooses not to choose by making us go through a postcard that is certainly pretty, but empty, populated by animatronic peasants, and where the least detour off the beaten path ends in a collision against an invisible wall worthy of the hunch Hellblade 2. And we don't want to get too close to the limits of the decor anyway, not only because there's nothing to encourage us to do it, but especially because the artifice of creating the title is rude. It's a bit like taking his little nephews to Disneyland: we let them look at the Mickey mascot from a distance, but we still stand at a distance because we know that approaching the rodent too close could expose the zipper of the disguise and the sweating face of the student in history college stuck inside.

If the action could catch up again... The shootings are rough and the enemy's AI seems to be the result of a fusion between a mayonnaise pot and a goomba. Let's not even talk about the knife fights that are gimmicking and rather part of the Palermo kikis contest.

We make love we live life day after day night after night: what good is it to be on earth if it's to make our lives on knees?

I could however forgive all these pitfalls if the story was interesting, but here again the hurt. For anyone who has watched his ultra classic gangster movies (The Godfather, The Soprano, Carlitos Way or who knows the theme of the impossible love dealt with in many tragedies, then the story of Mafia: The Old Country is a shocking classicism. Everything is predictable and called to the final twist which is not even one and falls flat. A cruel observation: none of the secondary characters in the game see their character evolve during adventure. Here I will stop shooting at the ambulance of a game that is not bad though, just forgetable on many aspects. Mafia: The Old Country I believe you have everything you can refuse.

WHAT ARE THE 5 GAMES THAT YOU RETIRED THIS YEAR?

With no less than 60 titles covered, 2025 was one of my most beautiful years as a player (part of these works dated 2024 or earlier). Between independent ultra-incisive proposals and AAAs that melted my big config, I no longer knew where to give controllers. So this is my top five. Other titles almost hit it, but it was really the next 5 games that made a difference to me in this rich year 2025.

1 / PRINCE BLUE

Type: Puzzle/Reflection | Source : USA | Developer / Editor : Dogubomb / Raw Fury | Release date : 10 April 2025

In the wonderful world of video game, it happens that a work comes to upset the established order, to the point of changing our perception of the medium. I'm thinking first. Doom, Souls, Silent Hill 2, Return of the Obra Dinn, System Shock They are rare, by their nature of milestones. All these titles have as their common feature, at the time of their release, a new and unique video game experience that can be understood, felt and understood only through it. One can obviously not love them, but not try them, beyond potentially depriving oneself of an epiphany, it really is to miss out on major titles and then risk not understanding what influences what. In short, when you love video games, you sometimes have to force yourself to launch titles that may seem intimidating at first glance. Blue Prince I didn't care more than that before I tried.

And yet Blue Prince had the effect of a bomb on my brain. The game challenges the player to explore a mansion whose coins change every day, with the initial goal of reaching a 46th hidden room. In addition, the mansion holds other mysteries to be solved, sprinkled with the exploration of well-dispersed clues. I won't say more if it's that Blue Prince m

His mystery also animated tens of hours of passionate discussions with my wife, who accompanied me throughout the title. So I will finish this short paragraph on this peremptory and perfectly assumed injunction: whoever loves video game should really try Blue Prince. I would even like to say that it is also a game very accessible to novices for as long as they are ferusive of puzzles, because the gameplay is very simplistic there. Whether you like it or not is another matter, but it would be a shame to miss this new monument of the game of reflection, which has risen to the pantheon of the genre alongside cadors such as Return of the Obra Dinn, The Case of the Golden Idol or The Witness. Maybe he's even above Lucas Pope's game... If you haven't played yet Blue Prince, seize the incredible chance that you still have to find out. There will be a front and a after Blue Prince.

2/ LOOK OUTSIDE

Type: RPG / Horror | Source : Quebec | Developer / Editor : Francis Coulombe / Devolver Digital | Release date : 21 March 2025

I thought for much of the year that Look Outside, a 2D RPG horror and survival taking place in a building, would be my 2025 game. Nevertheless, he can proudly sit in second place in my standings. In Look Outside, a mysterious event turns all those who look out the window into grotesque and terrifying monsters, immerse the world in chaos. We search our building for food, supplies and weapons while meeting strange characters. Some are friendly, others are powerful maniacs. Be careful who you choose to open your door to. Look Outside is a momument of cosmic horror and huis-clos, which also pays the luxury of offering a memorable BO, sometimes icy, sometimes reassuring when you find the security of your apartment. The game has also just been released in version 2.0 which adds many enemies and characters, what are you waiting for?

3 / KINGDOM COME: DELIVERANCE 2

Type: Medieval simulation that suits reality / RPG | Source Czech Republic | Developer / Editor : Warhorse Studios / Deep Silver | Release date : 4 February 2025

With an original universe, uncompromising gameplay laws, a credible and rich open world, memorable characters and convincing writing, Kingdom Come: Deliverance 2 is an atypical AAA, which transcends the passion of its creators to its smallest details. If one will regret a balance with strawberries that ends up making the adventure much too easy, a few lengths in the main quest and a humor to the good franquette sometimes a little redundant, one emerges from it however with memories by dozens lived at the controls of the destiny of « our » Henry.

Never had an open world seemed so palpable, so responsive to our choices and actions. If KCD 2 offers an epic main quest, it is in his moments of wandering, while we wander without any specific objective, that he offers us his most beautiful moments of video game. It's too bad that his mechanics are fluttering at a third of the adventure, but just for my first 20 hours experience, I have to forgive him for everything.

4 / ROAD

Type: Survival horror / SF | Source United Kingdom | Developer / Editor : Lunar Software / Raw Fury | Release date : 4 December 2025

Routine is radical in its proposal: everything is intra-diegetic, the game does not take us by the hand concerning our objectives and the character, as well as its gun are voluntarily a little irritating to master at the beginning of the adventure. However, if one adheres to this bias and if one is a customer of this type of survival-horror, it is really an excellent pick: what ambiance and anguish! It really turns our imagination. Since then, Alien: Isolation I hadn't seen a retrofuturistic DA so successful. The decorations and objects are extremely detailed and you spend most of your time interacting with intra-diegetic interfaces that produce disturbing sounds (if you shiver in Alien When Captain Dallas connects to Mother so it's going to excite you too) that resonate in these almost opening spaces.

I really felt like a prey in this station and, for playing on a 7.1 in the dark, the spatialization of sound is excellent (it's also very well managed with helmet). The game also has so much confidence in its sound atmosphere that it lacks music, which we never miss. As for the fascinating history, it reveals itself to the dropper and lies a little at the crossroads of Space Odyssey,Alien and volume 1Annihilation. The game also has the good taste to be short (6 hours) and not unnecessarily stretch its proposal. Routine is not only an excellent game, it is one of the most original and successful horrific proposals of the last ten years.

Type: Adventure / Exploration of alien biomes | Source : USA | Developer / Editor : Double Fine / Xbox Game Studios | Release date : 17 October 2025

Keeper was the most wonderful (literally) experience I've ever played in my life. Stunningly permanent, EVERYTHING makes it beat. Whether it is sounds, the alien universe explored or music, Keeper constitutes a total sensory adventure, a real remedy for depression, a raw gem of the senses. A nice slam, in short, in which we find some of the game Exo One.

AND THE OTHERS...

The next five titles would also clearly have deserved to get into a top 10, so play it if you like their genre!

WHAT IS YOUR COUPABLE PLEASURE?

We all have our little secrets: BennJ can spend whole evenings browsing video game menus or recording the level of decibels of his Wii, KillerS7ven is afraid of shower curtains and for my part I am in love with Hideo Kojima. So just say that when the remake of Metal Gear Solid 3I named Metal Gear Triangle, sorry, DELTA! was announced, I had already prepared my torch and fork, ready to deal with anyone who would take part in this remake made without the MASTER. What wasn't my surprise when I started this remake... I was wrong. I had a dantesque time. Both stupid and brilliant, regressive and avant-garde, cliché and visionary, Metal Gear Solid 3 is perhaps Kojima's most personal game, it's his James Bond and all CODEC's conversations sweat his love of cinema. No really I have nothing to say about this ultra faithful remake to the line of dialogue and to the near plane, except the graphic lift and the possibility of playing with a new maneuverability if we wish. A success and a pleasure to finally be able to do without the pee yellow filter of the original masterpiece.

WHAT ARE YOUR ATTENTS FOR 2026?

I'm obviously waiting for the next one. Resident Evil of firm foot, the continuation of Control and the next Frictional Games, named Ontos. I'm also waiting for the game Halloween. Otherwise, in rare cases, my three main expectations for 2026 are doubled from 2025. The law of the calendar has struck again! Here they are.

Hibernaculum

Hibernaculum is a Dungeon crawler horrific at the crossroads of the worlds of Giger and Cronenberg. That's what I think I don't need to say anymore to justify my expectation and now yours if, like any person of good taste, you like the defiled beings, at the border of death and covered with pipes in fusion with their organs.

Project C / Project D

I'm waiting for the next two FMV games of Sam Barlow like the messie, all the more so as he will sign one of the two (unless it's just one game?) in collaboration with Brandon Cronenberg. Almost all his previous works, by the founder Her Story at its height, Immortality, were revolutionary and redefined the game in FMV and therefore, in a way, cinema. I am not just waiting for her to dive into the horrific register with impatience: I am overexcited.

Tenebris Somnia

One survival horror which mixes real shots and 2D aesthetics. Damn the little lines, tell me where to sign!

YOUR OST OF YEAR?

Blue Prince's OST, without hesitation. Mysterious and conducive to dreaming, I still listen to it several times a week and it allows me to stay connected to this unforgettable work, which has redefined my relationship to video game. Don't just play Blue Prince, Listen to him..

IF YOU CAN TRAVEL IN TIME, WHAT CONSOLE WOULD YOU PRESERVE FROM EXTINCTION?

I'm passionate about video games, but if I could travel through time, I'd rather go to Africa, 4 million years ago. I'd walk there carefully until I meet an australopitheque. As the rogue approaches, ready to break my skull, I would give him a Gameboy Color garnished with Links. I would then come back in 2026 to measure the consequences of my act on the human species.

Itokiry balance sheet

WHAT IS YOUR RESENT ON THE YEAR 2025 IN THE IMPITOYABLE WORLD OF JV?

My personal description of MaG, written when I arrived in 2024, prophesied a little about the events that took me this year. I do not miss much more, since I am now the happy owner of a beautiful old stone house at the bottom of a countryside not inclined to the hustle and bustle, and I took advantage of it to saw at the base many social relations that I considered useless or counterproductive. Or who would never have been able to come visit me. Just stay calm, and some friends, with whom I sometimes share bread, wine, and PS2 controller... What a peaceful and joyful life. It would almost be forgotten that the world mourns the loss of common sense, reason and liters of bitter blood. More than ever, I've skipped the news, far too happy that I was living for myself and my loved ones rather than reading the misfortune of others, on which I would have had nothing to say or think about anyway. So goes life, sometimes cruel, often insensitive to the evils it generates. And the video game in all this, will you tell me?! I'm coming.

This year, having cut the last branches still vaguely holding on to video news, I did not learn much about the use of the AI, which I am making fun of, and the closures of studios or layoffs deemed abusive, which, in any case, were to be expected after the boom known with the recent pandemic. I haven't played in many recent titles either. Enough to see that the trend does not go to originality, but rather to a wise recipe combining modern comfort and decades old ideas. Take Final Fantasy Tactics : The Ivalice Chronicles For example. Remake of a mythical title, which has the good taste to offer the player the option to abandon everything he offers of new, or to choose to enjoy the luxury of his softened systems, its integral dubbing and its convenient chronological frieze. What a feat. And yet, at first sight, it is a game of twenty-seven years old, based on another's recipe (Tactics Ogre, my love) aged thirty... In contrast, a Metroid Prime 4 who picks up some old man to make some new takes his feet in the carpet. And its fall is all the more painful as the wait has been long, and as Nintendo is no longer even hiding from its predatory sales techniques, with the Amiibo giving access to music for an area by being, without it, devoid of... What an indignity.

But while I have been flying over the news like a raptor in the wheat fields, some information has nevertheless managed to penetrate my serenity. Among them, the abject screams of politicized hatred against a Clear Dark Claiming an artistic direction deemed real by a handful of idiots paddling in gospels on networks spreading their red carpet. The one that, a few months earlier, everyone seemed to enjoy, became within a few days, following a game awards ceremony that was always so ridiculous, a subject of grim cleavage. Everyone who believes hard as iron to have a clean opinion, while all are the result of a cleverly calculated media beat, telling them what to think, then all feel in duty to preach for their parish. What a mistake, what a lack of taste, what a proof of immaturity and widespread imbecility. To believe that history has ceased to repeat itself, against all expectations, which until then had nailed to the pillory those who, believing that they had a divine mission, were actually spreading heresy. I would have a lot of grievances to address to these fools that the internet and politics blind and detest, but I would just go away again politely because my father taught me that talking to fools is taking the risk of educating them.

In a similar genre, but on the other side of the political spectrum, since it would be a shame not to recall that no edge is better than the other, the unfortunate Avowed suffered from complaints just as quickly pronounced, and just as stupid. It must be said that they are numerous, on the web, to jump to the ceiling as soon as a dust of social progressism becomes felt, even though it would only be a false alarm, as often. Now, if it happens to be right for these malandrins, when they give a random blow of sword in the torrent, they end up feeding a big fish (hello Dragon Age : The Veilguard), it is difficult not to laugh at them in the present case, as in so many others before that elsewhere. Because it was obvious from Obsidian Entertainment's liability thatAvowed would not be of the kind to make the apology of the musculoskeletal white male, like the frankness Gears of War always does. However, one must have a serious problem in order to soffusquer his end referring to a creature whose genre is uncertain (one remains in a fantasy universe, reunite yourself!), his homosexual relations most often evoked half-word and poetically, or his prominence of female PNJ.

I am all the more appalled that this ignorous comment quickly took precedence over any consideration as to the quality of the game, which is moreover not a great success. But striking a man on the ground will remain, no matter what it is said, the rains alone, and irrefutable proof of lack of honour. But what amazes the most, is that the racist words of the creative director of the game, having caused a scandal just a few weeks before the release, have since been completely forgotten, in favor of this incessant bell-tower war whose battle horse bears on one side the term of woke, on the other the term of progress. Double standards.

WHAT ARE YOUR DECISIONS FOR THE YEAR?

Avowed, precisely, was my disappointment of the year, he in which I placed a lot of hope, as if it were the long-awaited return of the master of the Western RPG having lost since a Fallout : New Vegas Unsurpassed. I have long watched from afar what Obsidian Entertainment produced, a studio that had made me dream with the title mentioned above, but even more with a Star Wars : Knight of the Old Republic 2 iconic, and with extraordinary South Park: The Stick of Truth, on which I would like to return one day in these columns. However, this is not because it was attempted by Pillars of Eternity, but then I was too tiring in the face of this kind of proposition appearing as too close to a PC RPG, genre in which I had never set foot. I came back only to try my luck on a The Outer Worlds that I found quite bad, not ending the adventure because of an artistic direction that frankly repelled me, in addition to an absolutely unworthy technique and deplorable gunfights. As for me, Fallout died, and his spiritual successors, among whom I will also place a Atomfall Yet intriguing on paper, all follow the same path. Thus, many hopes rested on Avowed, which was going to offer me, I imagined, a door to the franchise Pillars of Eternity, in addition to a rich and well written experience as well as the studio knows so well. Unfortunately, things didn't go as planned.

The first hours spent in the Living Lands were very pleasant, and I was even convinced that I had found one of my games of the year, particularly enchanted that I was by this green universe. And I must admit that, when I arrived at the credits after having significantly accelerated the pace for five or six hours in difficulty mode History, I kept the certainty of having played a good game, despite numerous flaws. It is in this state of mind that I wrote my test, which is not dithyrambic, but honors in this capacity full of good intentions. However, there has been a real shift in my mind by rethinking Avowed and at its most questionable points, among which I place at the head a terrible profusion of enemies. A shift that I had already experienced some time earlier with a The Callisto Protocol which I had enjoyed during my first run, before turning it away completely to the point of hating any memory. Concerning Avowed, I didn't go as far as detestation, fortunately somewhere, but I did, however, conclude, after taking the time to take over the controller to make sure, that the title was just not for me. I wish I could have told myself that he would be among those experiences that I occasionally did, as Skyrim or Vanquish (of which: my testBut it won't be.

Just as disappointing, but in a radically different genre, Gears of War : Reloaded I didn't have a good time. However, I am a fervent defender of the franchise, which I have done on several occasions all the episodes except for Tactics, that I keep under my elbow. I was hopeful that this remaster would be more than just a new high definition port, but it was unfortunately worse than I could expect. Because the title does not benefit from any addition, if this is compatible with the Dualshock of the PS5 and its triggers with haptic returns. Which remains very light, to remain polite. Next to this, the Comics that we find in the levels, which represent the only collectibles of the game, have still not been translated into French. The audio mixing problems we knew about the 2006 version may have disappeared, but it's a lesser consolation in the face of this visual change bringing more light to previously deliberately dark decors, even in the Xbox One remaster released ten years ago. The title has aged, and nothing has come to improve the quality of life. Even at dubbing level I had the feeling that I was being mocked, because if I was happy to find the French voices I love, I would have liked to be able to discover the VO... What a disappointment.

WHAT ARE THE 5 GAMES THAT YOU RETIRED THIS YEAR?

I'm not ashamed to say, I'm one of the eight idiots who bought a Wii U at the launch, strongly attracted to a ZombiU to the extremely attractive proposal for any lover of the living dead, and very original moreover. And I would have wanted not to get hold of this console so often hated, because it allowed me to try what I consider the best Japanese RPG of all time, Xenoblade Chronicles X. A title of immeasurable richness, offering an open fashion bewitching and gargantuan, logically bringing Big N's console to knees. Remember that in terms of power, the Wii U was quite close to an Xbox 360, so no miracle was expected at this level. However, the game left many outstanding issues. In all logic, I was waiting for a sequel, which never came into being. Then the announcement of an improved portage, destined for the Nintendo Switch, embarking a brand new script arc intended to close the adventure, made a leap of pure child joy. So I can say it without more ceremony, Xenoblade Chronicles X : Definitive Edition is certainly my game of the year. And if Silent Hill 2 Remake (read our test) had not existed, he would even have been in the competition for the game of the decade, for the second time...

But I fortunately played other titles this year, after swallowing a rather shameful number of hours in the open world of Monolith. Among them, the excellent Persona 3 Reload, which I was able to test on a Nintendo Switch 2 very young and still full of promises, on which he is my... second game finally, after the very good but definitely less memorable Fast Fusion. Persona, it's a series that I know pretty little compared to Shin Megami Tensei, which one can consider as his father in a way, which did not stop me from trying at almost every episode. But it's good with the 4 that I spent the most time, to the point of finishing it several times, looking for all the secrets, and listening to the soundtrack occasionally, especially when I need a little peps. I had a lot of expectations, and I was a hair disappointed by a single point: the characters of Persona 3 Reload are much less endearing, at least in my view, than those of Persona 4. For the rest, we are on an excellent Stock: long and exciting adventure, neat writing, engaging fighting, excellent OST... even the random generation of the stages of the Tartarus, which represents the unique dungeon of the title, rather liked it, unlike many other players, certainly because I have a big passive with the Rogue-like, and because Persona 4 used a similar system. I would not have spit on a more raised challenge, however, but I nevertheless spent a divine moment.

Stay my two favorites that are Silent Hill f and Blades of Fire. The first one, I was waiting on a firm foot, in love with the franchise so long gone, and I had the idea of sticking to it once I arrived at the winter vacation. If it is not the best game of the franchise, place returning to one or the other of the versions of Silent Hill 2However, he can boast of being very honest in his proposal, and rather original elsewhere. What I think is particularly interesting is a rather exciting atmosphere, which at times recalls that of Kuon or Project Zero, because of this confusing feeling of not knowing what is true, and what is not. Blades of Fire, as for him, was not part of the games I expected, and I plunged into it without really knowing what it would look like. However, I was the first to find that this adventure, recalling much of the Xbox 360's action game recipes, is extremely rich, and offers jubilatory systems. The fights, to begin with, offer very different sensations of Souls, while maintaining a soul common with the genre, and each stroke wisely worn is a delight. But it is above all everything that revolves around the making of weapons, which is forged by ourselves, which deserves to be praised. Next to this, if the story will not date, the characters are rather endearing, and the rhythm is very well dosed. I really want him to end up meeting the success he deserves...

WHAT IS YOUR COUPABLE PLEASURE?

Because we don't change a winning team, League of Legends drew my soul a lot of hours this year again. And it will certainly be the same in 2026, a fortiori if Riot announces a total remake of the game. Because I must admit, I am not delighted by this rumour, perhaps well founded, even though it is true that some points would deserve improvement. The different changes that the game has undergone in recent years have not already been to please me. I fear above all that a remake is synonymous with a more voracious technique, which would put me in a complicated situation with my little laptop not at all thought for the gaming, or that the idea is to wear League of Legends on consoles... Which I think would be the death of the game. Finally, we'll see if I can imagine. In the meantime, practically every weekend I dedicate to LOL Much of my time. At least until the exit of Call of Duty : Black Ops 7 (of which: my test), in which I placed a lot of hope, and which spent three good weeks of slides and wall jumps to improve a ratio that did not start from high. A game that I will hardly recommend, because of a mediocre campaign and a zombie fashion that I find rather bad, but which personally conquered me. And still no broken controller, so I think we're good!

WHAT ARE YOUR ATTENTS FOR 2026?

I wouldn't be able to tell you what came out in 2026 out of the creators who really care about me, since they are the only ones I've followed, by far, the news. So obviously, in great love of Capcom that I am, and Resident Evil above all, I'm waiting Requiem with a certain impatience. But I remain on my guard, for everything I have seen from the title until then does not put me in trust. Let's say I'm a little afraid that the developer has been too inspired by other horrific proposals, on the one hand, and that a return of the megakitch and the scenario too first degree is to be expected, on the other hand. Fears and questions that will be quickly confirmed or swept away, since the title is expected for a few weeks, and I certainly would not fail to take it Day One. Other game made in Capcom, but proposal completely different, Pragmata merrigues not bad since his initial announcement, and what I could see from his gameplay and his atmosphere always kicks me as much. Since we're on a kind of Shooter completely turned towards Science-Fiction, with a gameplay looking pretty heavy but original mechanics, so I feel like a Vibe in the sauce Binary Domain which is not to displease me. And then who better than Capcom to get a new franchise out of nowhere and hit a big shot? Excellent Kunitsu-Gami (read our test) is there to confirm it.

I want to believe that Nexomon 3, following a mediocre RPG and an excellent Pokémon-like, will be for 2026, but in view of the little information and images available, I would say that the wait is still far from coming to an end, like for the unexpected remake of Persona 4. All the opposite of the next Suda51 and Grasshopper Manufacture project, Romeo is a Dead Man, a game that announces in the right line of the Japanese designer's ludotheque. So I'm waiting for a jubilatory gameplay, some completely barred staging ideas, but above all a little punk spirit, cruelly lacking in modern productions. Although none of Grasshopper Manufacture's games are perfect, each of them has its own little thing, and I would be unable to describe one as really bad (or, paradoxically, recommend one with closed eyes). Romeo is a Dead Man ne sera donc pas le jeu de l’année, c’est certain, mais il pourrait toutefois se révéler suffisamment rafraîchissant et jouissif pour marquer durablement ceux qui, comme moi, ont une certaine affinité avec ses projets ou avec l’action décomplexée et l’hémoglobine. Enfin, je place beaucoup d’attentes dans une Switch 2 qui, pour le moment, n’est pas parvenue à me convaincre en raison d’une ludothèque aussi vide et décevante que les écrits de Virginie Despentes. À ce rythme, je serais bientôt tenté de revendre ma console pour repasser sur une Switch classique, et profiter de l’argent restant pour m’essayer à certaines des grosses cartouches Nintendo qui m’ont échappé sur la génération sortante.

YOUR OST OF YEAR?

Celle là, elle va aller très vite. Final Fantasy Tactics : The Ivalice Chronicles, jeu vieux de près de 30 ans, qui met encore aujourd’hui à l’amende quantité de productions actuelles. Même si, il est vrai, Persona 3 Reload s’en sort pas trop mal non plus.

IF YOU CAN TRAVEL IN TIME, WHAT CONSOLE WOULD YOU PRESERVE FROM EXTINCTION?

Avec le temps, et surtout les avancées technologiques, j’ai l’impression qu’on a de plus en plus de mal à retoucher aux productions de notre enfance, paraissant bien fades ou trop limitées comparativement aux titres récents (d’où une recrudescence de remakes et remasters finalement). C’est en tout cas une tendance que j’ai constatée chez moi. Et quand bien même j’arrive à rentrer dans ce jeu que j’aimais profondément étant gamin, il m’arrive souvent de me dire que tel épisode plus récent est quand même sacrément mieux foutu, et que je perd complètement mon temps. Chose qui n’arrive toutefois pas, ou peu, avec les titres d’une unique génération dorée, comprenant la PlayStation 2, la Nintendo Gamecube et la Game Boy Advance (oh, oui, et toi aussi la Xbox, mais à l’époque tu ne valais le coup que pour DOOM 3). Et autant vous dire qu’avec ceci en tête, ainsi que mon amour du has-been, je n’ai pas attendu une guerre mondiale pour me téléporter dans cette période du jeu vidéo qui m’est plus chère que toutes les autres. Au point que je lui ai consacré un espace à part entière dans ma grande maison (eh, laissez moi flex un peu), avec une PlayStation 2 et une Gamecube rangées parallèlement sous une petite télévision cathodique toujours en forme, et mes quelques cartouches de GBA se disputant les derniers coins disponibles sur un meuble déjà bien rempli de boîtiers en plastique bleus et noirs. Alors si je ne devais en garder qu’une, le choix serait difficile, mais j’imagine que malgré mon amour inconditionnel pour Nintendo, et surtout pour sa GBA que j’embarque toujours dans une poche de mon sac à dos, je serais plutôt tenté de choisir la PS2. D’ailleurs, maintenant qu’on en parle, je retournes sur Ratchet Gladiator !

Neomantis review

WHAT IS YOUR RESENT ON THE YEAR 2025 IN THE IMPITOYABLE WORLD OF JV?

Tout le monde ne l’aura peut-être pas remarqué, pourtant il n’est pas exagéré de parler d’une année sous le signe des ninjas. Outre la sortie d’un Assassin’s Creed : Shadows mettant en scène une kunoichi et le retour de Shinobi à la sauce française, la réapparition de la licence Ninja Gaiden via trois opus confortait cette impression. Et puis, la rockstar et ninja qu’était Tomonobu Itagaki s’est éteinte. L’illustre fondateur de la Team Ninja (le studio fêtait ses 30 ans) nous a quittés avec sa vision personnelle du médium. L’ironie voulut qu’il décède quelques jours seulement avant la sortie de Ninja Gaiden 4, bien que le titre n’ait pas grand-chose à voir avec les anciens opus du game designer et de ses équipes.

Une mauvaise nouvelle qui fut rapidement suivie par l’annonce du départ de Katsuhiro Harada de Tekken, lui le rival et ami d’Itagaki. Le scribe ninja que je suis ne peut s’empêcher d’y voir un signe. Comme si une force convoquait les ninjas éparpillés sur la planète pour qu’il poursuive son héritage. Et par ninjas du monde entier, j’entends tous ceux pour qui cette figure convoque bien plus qu’un imaginaire culturel. Avec l’idée que c’est à nous, les héritiers, de diffuser ses valeurs fondamentales et qui semblent manquer à nos sociétés numérisées. J’ai beau adorer ce retour de licences du passé, telles que Ninja Gaiden II Black, je ne peux plus nier la triste réalité derrière. Comment se fait-il qu’un jeu techniquement daté de 2008 ridiculise encore le marché du beat’em all ?

De nos jours, des communautés de fans étranges encensent toujours aveuglément Pokémon. D’autres pleurent sur Doom: The Dark Ages, sans comprendre les enjeux des studios (pour rappel, il fallait passer après Doom Eternal), ni la prouesse que représente cet opus, qui réussit à garder l’essence de la franchise tout en la faisant évoluer. La question n’est pas de rejeter les avis négatifs. Simplement d’être droit dans ses bottes, en paix avec ses goûts, pour ensuite s’ouvrir à ceux d’autrui, même s’ils diffèrent. Parce qu’on peut rejeter une expérience tout en considérant ses qualités, ou aimer une œuvre pour ses défauts. L’important, c’est le partage et, dans le cas spécifique du jeu vidéo, le ludisme. Laissons nos égos de côté pour célébrer un medium censé nous passionner et dosons nos propos et jugements. Ainsi, pour moi, la morale de cette année sera bel et bien la nécessité préserver ses valeurs d’humilité.

WHAT IS YOUR YEAR'S DECEPTION?

Ninja Gaiden 4 illustre parfaitement l’enfermement créatif d’un studio comme PlatinumGames – ce que pointait du doigt les départs d’Hideki Kamiya, Takahisa Taura (Astral Chain), Kenji Sato (Metal Gear Rising: Revengeance) ou encore Abebe Tinari (Bayonetta Origins: Cereza and the Lost Demon). Le studio en charge de ce quatrième opus voulait à tort plaire aux anciens de la série, autant qu’attirer et séduire un nouveau public amoureux du beat’em all. Et qui dit beat’em all dit PlatinumGames. C’est en tout cas un studio qui s’est fait un nom avec ce genre et grâce à sa maîtrise du gameplay. Le jeu est bon, par ailleurs.

Cependant, il ne parvient pas à être davantage qu’un très bon jeu PlatinumGames. La singularité, l’identité « Ninja Gaiden » est trop diluée ici pour ravir les fans de la licence qui patientaient depuis une décennie. En s’appelant NG4, c’est bien à eux qu’il s’adresse. Pourtant, des promesses s’effondrent. C’est le jeu de Yakumo, pas de Ryu. Le gameplay est celui d’un jeu PlatinumGames, pas celui de la Team Ninja. Même le mapping des touches diffère, le placement des commandes, la gestion des foules : tout est contre-productif pour un joueur Ninja Gaiden de la première heure. Le Devil May Cry Reboot de Ninja Theory retrouvait mieux le feeling de la licence qu’il adaptait, en plus de ne pas mettre en avant un épisode numéroté afin de ne pas induire en erreur (précisons que toute critique émise sur la forme pour DMC Reboot est à imputer à Capcom, et non au studio anglais injustement conspué).

Tout ça pour dire que le problème de ce dernier Ninja Gaiden c’est de s’appeler NG4. À quoi bon prendre une licence singulière pour lui enlever une partie de sa singularité ? C’est la question que je me pose souvent quand des licences sont reprises et tordues sans raison pertinente. Une proposition pour les fans de beat’em all, mais qui n’a pas grand-chose à voir avec une expérience Ninja Gaiden malheureusement. C’est pourquoi, sans doute, il se murmure qu’un reboot serait dans les petits papiers du studio. L’avenir nous le dira.

WHAT ARE THE 5 GAMES THAT YOU RETIRED THIS YEAR?

Quand je ne reprends pas une claque surgit du passé : MGS Delta : Snake Eater, Capcom Fighting Collection 2 (Rival School !!!!), Tony Hawk’s Pro Skater 3+4. Ce sont des softs avec un pied dans cette époque révolue qui me charment le plus. Ainsi, la découverte de Ninja Gaiden Ragebound fut une belle surprise, tandis que la France a su taper fort avec un Shinobi : Arts of Vengeance impressionnant de maîtrise et de culot (bien que les gardiens du temple grimacent sans doute) et un Absolute auquel je tire mon chapeau. Si le mélange rogue-lite et Beat’em all ne date pas d’hier, Dotemu cherche à amener le genre plus loin (c’est l’impression que je ressens avec ce projet et le précédent, Streets of Rage 4) et je ne peux que respecter la démarche. La France était aussi représentée en 2025 par Clair Obscur: Expedition 33, mais je n’y ai pas encore joué, donc… Quitte à me lancer dans un RPG en tour par tour et à l’ancienne – malgré des mécaniques modernes injectées dans Clear Dark – la folie qui habite Shadow Hearts me manquait et j’ai choisi d’y replonger.

Quelques mots pour Fatal Fury : City of the Wolves, un excellent soft venu consacrer le retour d’un monument négligé des jeux de combat. Malheureusement, époque extrémiste et binaire oblige, l’opus est boudé par un public que je ne comprends plus. Cela n’enlève en rien la mauvaise communication de SNK, ni à certains investissement en temps et argent que l’on espérait plus intelligent, mais il y a des croisades plus légitimes que celle-ci, y compris dans le versus fighting. 2025, c’est aussi l’arrêt de Tekken pour moi. Je ne me retrouve plus dans la philosophie prônée, depuis le virage pris par la franchise. Mes personnages sont méconnaissables et maintenant Harada se barre… lui qui a pourtant sauver les meubles d’une saison 2 de Tekken 8 initialement sabotée pour les nouvelles équipes. J’aurais moins de regrets à me détacher de cette relation qui devenait toxique.

En attendant, j’ai eu le plaisir d’investir mon temps dans la version finale de Virtua Fighter 5 REVO World Stage, parut cette année sur PS5, et qui embarque un mode complet de combat contre des IA entraînées par des joueurs pro. Aimant le beau jeu, j’ai toujours joué aux jeux de combat avec le désir de devenir bon, de découvrir la vraie nature du gameplay, sans prétendre viser un niveau pro non plus. En attendant de tout miser sur le prochain Virtua Fighter 6, je m’entraîne sur le 5 où je purge ma frustration d’avoir abandonné Tekken après plus de vingt ans de loyaux services. Mais les singularités de chacun ne peuvent remplacer l’autre, c’est un fait… alors on vit avec, en dépit du divorce et des pensées nostalgiques qui nous traversent et nous appellent tel le chant de sirènes.

WHAT IS YOUR COUPABLE PLEASURE?

Je le rappelle encore et toujours, je ne suis pas familier de cette notion de « plaisir coupable ». Parlons plutôt d’un soft que j’affectionne malgré des défauts factuels qui ternissent une partie de l’expérience : Where Winds Meet. Pour faire simple, et parce qu’il y a trop à dire sur ce titre, j’ai pu jouer à Sword and Fairy et à quelques jeux chinois et/ou taïwanais inspirés par le wuxia. Or, WWM est le plus abouti d’entre eux, le plus généreux aussi. Oui, il regorge de problèmes techniques, notamment à cause de son ambition démesurée et absurde, cependant, le concept global fonctionne. D’une certaine façon, j’y trouve ce que je venais chercher – et que j’espérais depuis plusieurs années : un monde ouvert dans le Jjiang hu, dans un monde martial à minima.

En tant que joueur solo j’ai toujours envisagé cela sous le prisme d’un Red Dead croisé avec Jade Empire. Force est de constater que la composante MMO de Where Winds Meet n’est pas déconnante non plus. Je retire l’ATH et me plonge à l’aveugle dans ces vastes contrées où je combats des guerriers, résous des énigmes, explore le monde, participe à divers mini-jeux. J’apprends de nouveaux arts martiaux, le tout avec un désir de retranscrire la philosophie martiale. Apprendre le tai chi se fait en espionnant les mouvements d’un ours par exemple. Plusieurs kung-fu inspirés de la faune se débloquent et convoquent des références filmiques évidentes, à l’instar de la posture du crapaud qui rappellera l’incroyable Crazy Kung-Fu réalisé par Stephen Chow. En termes d’activité c’est aussi bien fourni et le jeu n’aura pas de mal à générer des expériences mémorables comme ont pu le connaître les joueurs et joueuses sur WOW ou Dofus. Dans son imperfection, Where Winds Meet respire l’envie de bien faire, et l’aspect free-to-play est, pour le moment, relativement sain.

WHAT ARE YOUR ATTENTS FOR 2026?

Actuellement, sans compter certains titres sans dates annoncées, ou d’autres que l’on découvrira par surprise au fil des mois, ma liste est déjà pleine d’une petite vingtaine de titres que je surveille. Voici une sélection de mes plus sérieuses attentes : Virtua Fighter 6 (sans doute début 2027), Stranger Than Heaven, Romeo is a Dead Man, Tides of Annihilation, Control Resonant, Onimusha Way of the Sword, Valor Mortis, Clive Barker’s Hellraiser: Revival, Acts of Blood, Stupid Never Dies, GTA VI, .45 Parabellum Bloodhound (j’espère tous les ans sa sortie) et Ontos.

YOUR OST OF YEAR?

Si je devais retenir qu’une seule OST – et en privilégiant la nouveauté – j’opterais pour celle de Ninja Gaiden : Ragebound, conjointement composée par Sergio de Prado et des vétérans de l’époque NES de la série. Cela dit, je me dois de citer quelques morceaux qui m’ont accompagné une grande partie de l’année, que ce soit en prenant part à de violentes missions ninja où lors de confrontations martiales plus vertueuses. Double Dragon : Revive – Hittings the streets (de Kazunaka Yamane), Double Dragon : Revive – High Rise (de Kazunaka Yamane), Virtua Fighter 5 REVO – Shrine Stage/Aoi Umenokoji Theme (SEGA Sound Team), Ninja Gaiden II Black – Precipitation (de Makoto Hosoi, Takumi Saito, etc..).

IF YOU CAN TRAVEL IN TIME, WHAT CONSOLE WOULD YOU PRESERVE FROM EXTINCTION?

Je voyagerais à la toute fin des années 80, autour de la date de sortie de Street Fighter (1987), afin de profiter pleinement de la décennie 90 et de la folie arcade, qui est restée limitée en France mais que j’ai vu s’éteindre durant ma jeunesse. Mon amour des jeux vidéo étant étroitement lié aux beat’em all et aux jeux de combat – deux genres parents –, j’estime que c’était la meilleure décennie pour en profiter. Il y avait une effervescence créative, les jeux se faisaient plus rapidement et une seule année pouvait suffire pour qu’un studio bouleverse l’industrie. Tout restait à faire. La question demeure complexe, d’autant que je m’appuis sur une vision extérieure sans même avoir vécu et/ou conscientiser ses évolutions. Mais j’ai la forte impression que c’est un constat global et généralisé, une tendance de l’époque.

Aussi parce qu’un plafond de verre technique est pour l’instant atteint en 2025. Il est temps de perfectionner le fond des œuvres elles-mêmes plutôt que chercher la technique ou la copie des tendances. En réalité, dès l’avènement de Pong l’évolution des jeux vidéo s’est faite via l’émulation, la reprise de concept. Le plagiat même. Ce que je veux dire, avant de me perdre dans ce propos, c’est qu’à l’époque de Pong le jeu vidéo venait de naître. Futur et passé n’étaient que vide et inconnu. En revanche, au cours des 90’s, le contexte changeait, les horizons étaient maintenant visibles, l’industrie vidéoludique évoluait au gré des technologies numériques. Il y avait des bases solides sur lesquelles s’appuyer, une industrie déjà mieux développée, avec une concurrence déjà bien installer, sans compter de vastes opportunités qui s’ouvraient.

Nous pourrions ajouter l’influence d’un contexte socio-culturel marqué par une sorte de chaos lié aux préoccupations de « fin du monde » qui dominaient cette époque. En témoignent les tendances cinématographiques de l’époque, la peur du numérique et les bouleversements d’internet en marche, Nostradamus, tout ça. Vous voyez le tableau. Il y avait un terreau fertile pour la créativité, pour tenter autre chose. En ces temps, copier la concurrence ne faisait déjà plus sens. Il fallait pouvoir se démarquer, et on ne compte plus les nouvelles licences à succès produites. Avec la génération actuelle de consoles, les opportunités d’évolution sont peut-être moins nombreuses, ou moins perceptibles, mais je les pense suffisantes pour remplacer la fadeur qu’habite la majorité des titres récents (cela vaut autant pour les AAA formatés que la scène indépendante dopée au rogue-lite et Metroidvania, entre autres).

Enfin revivre la décennie 90, c’est aussi baigner dans les arts martiaux qui ne cessaient de se diffuser sur la planète. Des œuvres contribuèrent à cette diffusion, y compris des jeux vidéo : beat’em all et jeux de combat sont nés par amour de leurs créateurs pour les films de Bruce Lee, Jackie Chan et consorts. Les valeurs martiales se déployaient d’une nouvelle manière, de surcroît dans les salles d’arcade avec la confrontation entre joueurs qui se déroulait physiquement sur la même borne. Sinon chez soi, sur console, avec des potes sur le canapé et les manettes qui s’échangent. En l’absence de mode online, le contact humain prédominait et toute expérience multi revêtait une saveur particulière. Cela contribua à redéfinir la façon de consommer les jeux et de fréquenter les salles d’arcades. Du lien social était créé, avec ce que cela implique de partage, d’émotions et d’empathie.

Concernant la question de la console à sauver, je ne peux qu’opter pour la PS2. Ça reste la console la plus importante de ma vie, même si la DS et la PS1 complètent le podium. Le catalogue éclectique et monstrueux m’a offert nombre de jeux marquants, mais façonna également une part de mon identité. Mes jeux les plus précieux sont en majorité issus de la PS2 même si, en tenant compte de l’émulation et de la rétrocompatibilité entre autres, je reconnais qu’il y a de meilleurs choix.

JV critic and film always ready to lead Interviews at festivals! Amateur of genre films and everything that tends to the strange. Do not hesitate to contact me by consulting my profile.

Permanent resident in the small town of Raccoon City and proselyte of the genius Rain World Since 2017, he is sometimes heard swearing to full lungs when he loses lamentably in front of the monkey of Sekiro To a lemming hair. In search of a 3080 for almost a year, the unfortunate man hopes to receive his order in 2022: the important thing is to believe it! His favorite TOC? Identify in a PDF all the games he played in his life.

Hermite becoming, for a long time the mind lost in old books, I failed in these columns in the hope of sharing around my monstrous Backlog, or on the occasion of my great loves that are Biohazard and the J-RPG.

Scribe ninja escaped from the island of Shang Tsung and now living under perfusion of films, it is possible to see me on Falkor's back as I travel through imaginary worlds in search of a catharsis or inspiration. I am told that I am constantly guided by the martial values inherited from my youth in Jiang Hu.

 

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Itokiry
3 months

Merci pour la découverte de Look Outside qu’il me tarde désormais d’essayer…

Ummagumma
3 months
Answer to Itokiry

Avec plaisir! De mon côté tu m’as donné envie de refaire Le Bâton de la Vérité, quel grand jeu.

Quant à KillerSe7ven, merci pour ce bilan plein de nostalgie et de magnifiques souvenirs. Si je vivais encore en France je pense que j’aurais remis à jour toutes mes consoles par l’entremise de Modding Marius!

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