So is Saros better than Returnal? Everything will certainly depend on how you found the last one. Those who had been rejected by permanent death may find this formula more to their liking, since it is to them that it is intended. Housemarque excels in pure and hard arcade and Saros is a demonstration of controlled gameplay from end to end. By getting to the level of the player, however, the philosophy of the game loses part of its radicality. The unknown learns with fewer errors of course and bad surprises that made all the salt of Returnal. More conventional, the adventure unfortunately borrows all the industry with a history that lacks the essentials. A clumsy attempt to tell a drama without mastering its stakes. That we don't misunderstand, however, Saros remains an excellent TPS that is among the best exclusives of the console. A title ripped out without glory on a generation where Sony didn't do much to caracole at the top of console sales. In any case, Housemarque once again demonstrates its talent and its rise to power, recalling that adrenaline is an art that Finns master perfectly!
For
- Rich and greying gameplay
- The Ikaruga side assumed
- Beautiful graphics
- Remarkable fluidity
- Effects of stunning particles
- Sound design exceptional
- Best use of Dualsense
- Sensational haptic vibrations
- Lovecraftian atmosphere
- Excellent Arsenal
- The A la carte difficulty system
Against
- Less punitive mechanics
- Level design less bright and repetitive
- The underexploited eclipse system
- Game more « Convention »
- History missing the essentials
- Insipid characters
- Why did you insert NPCs?
- A few strawberry guns
- Proficiency tree
- Less surprising than Returnal
- A superficial critique of capitalism





The only excluded PS5 released recently that is in my list of games to do!