Kunitsu-Gami: Path of the Goddess is a game that slices into the Capcom catalogue that continues to assume productions focused on singular and original gameplay, away from the clones of some large American houses that fail inspiration. It will certainly be possible to blame him for a verni of strategy that quickly severs once certain gameplay elements mastered or overexploited but difficult not to succumb to the fun charms of Kunitsu-Gami. Resolutely focused on experimentation, freedom and error learning, the title of Capcom's Division 1 is a full experience and a pleasure of every moment. Driven by an enchanting artistic direction and a concern for detail that forces respect, Kunitsu-Gami has all the cards in hand to push even further his gameplay in the event of a sequel. Hopefully it won't take decades to taste it!
For
- Super DA
- Design of demons
- Craft development
- A game turned to the player by the gameplay
- Freedom of approach
- Customization of villagers
- Pics of difficulties welcome
- Boss inspired
- Discovery of Japanese folklore
- Elegant and never intrusive cinematics
- OST fantasy
- Photo mode funky
- New Game More essential
- Evolution of gameplay
Against
- Disputable balance
- The superpowerful onmyojis
- Pretty menus but not always legible
- Relative gameplay depth
- Some ugly textures
- Village reconstruction routine
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