By making the player look good to own a gameplay focused on defense as much as the attack, Onimusha proposes a marriage of genres both intelligent and jubilatory. Less punitive than a From Software game during the phases « exploration », the game is an almost-boss rush disguised that will never take the hand of the player for that matter. With a curve of difficulty that goes crescendo, Capcom stands against the industry by not being afraid to make each boss a demanding encounter, even losing a part of his audience en route. Driven by an inspired artistic direction, colorful characters and a gameplay among the best of the genre, Onimusha is a game all the more addictive to whom one forgives his wanderings in the Kyotoite streets. The path of the sword is deserved and you may wake up at night with the bust of the katanas crossing in your head. You will even grow a few flowered swears but you will come out of it until each of the attacks of the Genmas will slip over you like sake in a goose, the hangover less!
For
- Beautiful artistic direction
- Terribly gray gameplay
- Sekiro's Spiritual disciple
- The variety of bosses
- The Berserk leg assumed
- Simple but endearing characters
- Ultra-charismatic antagonists
- The Carnival side of the Freaks
- Reversing OST
- Japanese folklore
- Many and inspired cinematics
Against
- Zero side quests
- Recycling some mini-boss
- Side « open-world » failed
- Capcom, assume to play a linear game!





So many souls and memories sealed on Onimusha: Warlords... I had totally succumbed to this Resident Evil Katana version, immersed in the heart of a macabre Sengoku.
Well, that was my very first Onimusha Friday! ^^^