Is Doom The Dark Ages really more static? The answer will differ significantly depending on whether or not you have put your hands in the game's difficulty settings. Boosted to the maximum, the experience gives to see the best of the franchise and the most nervous Doom ever released. On the contrary, without increasing the speed of play, the adventure will probably seem closer to the « stand and fight » claimed by id software. One thing is for sure, the developers have thought about all the players by not forgetting those who finished the DLC The Ancient Gods. Less bursting than the previous opus, due to a lack of general surprises and an OST bleeded by Mike Gordon's withdrawal from the bar, The Dark Ages remains a very high-flying fast FPS for anyone who will please break their teeth. The Doom Slayer has given well since 2016 and perhaps after a decade, it is now time to take the torch to Quake. But can we really retire a million seller like Doom?
For
- Difficulty à la carte
- Full-bodied Challenge in Nightmare
- Effective Bestiary
- Arsenal inspired
- Sudden & visceral Flow
- Quality panoramas
- Fluidity to the test
- Adjustable HUD
- The feeling of the shield
- The mechanics of parades
- More successful mini-boss
- The most nervous episode by boosting stats
Against
- No Wow effect
- A little slow without touching the stats
- Less inspired arenas
- Nice dragon phases but without more
- Same for mechas
- Final a little too agreed
- Observable and non-existent NPCs
- Double jump missing
- Lack of verticality
- More varied gameplay possibilities
- A little bit of redite
- Observable OST (Mike back!)






