• Tested on PC using a copy purchased on Steam.
  • Test configuration: RTX 4090 + AMD Ryzen 7 9800X3D + 64 GB RAM = 60 FPS constant in 4K with DLSS Quality and all in Ultra including scratch tracing.
  • Jeu terminé en 15 h 50 min (17 h selon Steam). Il y a 5 fins différentes dont les traditionnelles fin Chien et OVNI.
  • Spending 12 long years without Silent Hill one episode a year: I would like to know how Konami ended up realizing that they were sitting on a gold mine.

After Silent Hill F In spite of the unspeakable fighting, Konami's franchise is already making its return with Silent Hill: Townfall. When I didn't expect anything, I finally came out of the last British work by Screen Burn, a studio behind the excellent Stories Untold and Observation.

Siffler on the hill

If there is one thing I will remember from this game, it is its analog interfaces, the creative talents of Screen Burn have always been masters in this field. In Silent Hill: TownfallFear spreads almost as much through machines as through fog. Whether it's Simon's radio, a real nod to the motion detector Alien: Isolation in addition to being emblematic of the series, or PCs yellowed by the time that fall to the ignition in the silent houses of St. Amelia, all of these computer equipment (and now!) help to create discomfort. We viscerally feel the influence of Jon McKellan on these original and sometimes absconsic user interfaces. He was also already responsible for the IU on Alien: Isolation, and that is no doubt in hand.

The deaf anxiety of the title, however, cannot be limited to these deliciously obtuse interfaces, sources of variablely arduous puzzles and all more enjoyable one than the other. The story also captivated from end to end, with cleverly distilled symbols and clues to maintain doubt about the cause of trauma of each of the characters, until the last few minutes of the plot.

This image turns me on.

Oil blue

Transposition to the first person means reinforced immersion. Special mention to the malady care that has been brought to the environments. There is always an element of the decor to observe or a poster to read in Silent: Hill Townfall. Even the documents collected were carefully considered in their presentation, to the point that I did not at any time activate the transcript to consult them.

Let it be in the dimension « clear » or elsewhere, you never feel like you're going back to the same place. As frozen in perpetuum in the blue hour, the depopulated working quarters of the island were cold in the back and recalled the passage of Exorcist who sees Father Merrin arrive at MacNeil's house in fog tablecloths where some shy streetlights pierce. As for the rusty and bloody corridors of the Elsewhere, their reddish illuminations sometimes evoked a theatrical setting on the background of volcanic eruption, sometimes Suspiria Dario Argento.

Options offer the option to remove black stripes outside of cutscene.

Beautiful on the graphic plane in addition to arborating a high-flying artistic direction, the game pays the luxury of offering a level design excellent invoice for a survival horror. We get lost regularly in St. Amelia and often wander around like a soul in pain. The atmosphere and the sound design are to be cut with a knife, so that these peregrinations never prove frustrating and that we take a fun to study his card, just clear enough not to make us run in circles unnecessarily for too long, and just blurred enough to sow doubt and harm our sense of orientation. A success.

Capture d’écran 2026-09-30 123722
The map is always as effective in locating itself.

Sortir de l'obscurité

Quant au gameplay, extrêmement classique, mais efficace, il m’a souvent évoqué dans une moindre mesure la brutalité du culte Condemned. C’est en tout cas ce que je me suis dit après avoir fracassé une créature putride à coups de tuyaux dans les toilettes d’une vieille bâtisse. Je me le suis répété lors d’une longue scène absolument terrifiante qui voit l’un des protagonistes arpenter des bureaux vides (le sont-ils vraiment ?), dans l’obscurité la plus totale et fusil de chasse à double canon en joue. Probablement le chapitre le plus stressant de tout le jeu, à deux doigts d’inspirer des espaces liminaires. Rassurez-vous, on passe bien entendu le plus clair de son temps à se cacher derrière des murets dans Silent Hill: Townfall.

Silent Hill a toujours rimé avec « sujets difficiles ».

Certes la trilogie originelle et éventuellement Silent Hill 4: The Room trônent encore au firmament des meilleurs épisodes de la série, mais Silent Hill: Townfall, par son déroulé méthodiquement cryptique, son dénouement implacable et sa conjugaison du choc personnel au traumatisme collectif, se hisse à mes yeux haut dans le genre du survival horror.

Permanent resident in the small town of Raccoon City and proselyte of the genius Rain World Since 2017, he is sometimes heard swearing to full lungs when he loses lamentably in front of the monkey of Sekiro To a lemming hair. In search of a 3080 for almost a year, the unfortunate man hopes to receive his order in 2022: the important thing is to believe it! His favorite TOC? Identify in a PDF all the games he played in his life.

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KillerS7ven
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17:00

Ca donne terriblement envie de s’y mettre !

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