Not always obvious to pass after a roller compressor like It Takes Two. Without doing better than his predecessor, Split Fiction catches up after a less inspired adventure than it was hoped. Nevertheless, the developers also know how to give the best on the second part of the title with unbridled and generous ideas that heel his model. That good old Josef Fares was right when he was bragging: « There are things in this game, especially towards the end, that you have never seen in a video game. That's how sure I am. ». Verdict? If you sum up Split Fiction with a gastronomic experience, you can say that you would go from a fadasse starter to a comforting main dish to a grand dessert. This may not be the best playful balance, but just for the icing on the cake that we expected more, we can only recommend that you forgive her for her some wanderings. Despite its real flaws, Split Fiction is only good for the future of this flagship of the EA Originals program. With Split Fiction, Hazelight Studio signs a new coop coop experience full of surprises. A wind of freshness that does good, while the real co-op is too often abandoned today. A nice pocket from which Switch 2 will benefit for its launch on June 5th!
For
- A shimmering game
- Couch inspired coop
- Accessible gameplay
- No time out
- Futuristic levels
- Hidden levels
- Last third of the overturning game
- The grandiose final
- A game for young and old
- Many Tributes
Against
- Unequal artistic direction
- Predicted Narration
- Characters without charisma
- Planplan game starts
- Platform too teleguided
- Less gross cooperation
- The split screen intelligently revisited
- Boss too simple
- Zoe's dumb and chatty
- Limited Challenge
- Rareest mini-games
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