Requiem celebrates the memory of a legendary saga for an unbalanced result. The Mass is said but will Resident Evil ever be able to mourn his master stallions? The last born of Capcom has a bad name and struggles to draw a line on his past. Although Requiem is a rich and varied experience, we feel how hard the title struggles to free itself from its own legacy in its second part. If the sequences with Grace are exceptional, those with Leon, much more generic, lose in intensity as adventure unfolds, as if it were necessary to systematically defuse horror or that Capcom did not feel completely ready to abandon his heroes yesterday. Like an old footballer who would sign the contract too much, shouldn't he rather let Grace live her adventure? Without ever turning to a bad game, this ninth episode leaves the feeling that he could have managed to accomplish what others succeeded before him. With the budget of a blockbuster, like the cult series Twin Peaks, the franchise Alan Wake signed with its sequel a game unwitting all the expectations of its most fervent followers. It is probably this path that Capcom should have taken to maintain the excellence of the first half of the title. That being said, would the publisher have sold five million copies in five days by turning his back on his most reactionary fans? Requiem remains a very good cru who could have become a vintage if he had assumed to push his bold line to the end. If you easily give in to the singing of the mermaids pa
For
- Beautiful graphics
- The best saga opening!
- The Seven Fibre of the Introduction
- Modern staging
- Part I
- Ancient exploration
- Rich and varied bestiary
- Grace's character
- Enigmas that raise the level
- The feeling of oppression with Grace
- Antagonist class
- PC options at tune
- Incredible lighting
- The return of ink ribbons
- The really insane mode
- Finally contextual animations
- Gameplay alternating between 1st and 3rd person
Against
- Why don't we just sit down with the past?
- Leon... over and over again
- Fan service too displayed
- Stupid and unfinished scenario
- Armed zombies do stain
- Disappointing music with Leon
- The OST of the trilogy to buy separately
- Breaking pace at half the title







At all points agree with your test! I had an excellent time on Requiem, but I was disappointed by the passages with Léon (TPS effective but lambda in greying and naughty decors, abrupt change of tone) and I found that the title was cruelly lacking in coherence, unlike RE7 and RE Village who assumed their horrific and aesthetic bias. I would have preferred a 100% Grace adventure.
In fact the whole first half of the game is TELLLY successful that it's as if suddenly everything was crumbling when the game turns to decomplexed action. Nevertheless, I will do it again with great pleasure in Dementia!
Thanks. I think I'll soon remake Rebirth and the fourth opus in difficulty. I'm in my Survival launch but my greatest expectation is to remake the Last of us on video pro and all the parameters pushed to max.
You'll enjoy it! For TLOU make them in Grounded (the hardest level), it's absolutely funny! Every ball and every decision counts, and you're in danger all the time.
Definitely planned!