• Tested on PC in Romantic duo with Benoist!
  • Code transmitted by the publisher

Co-operation... sweet co-operation, which, however, is so quickly becoming two-speed competition. All these parts of Mario spent throwing his comrade in the vacuum, these friendly friendly shots not so friendly in the campaigns of FPS, this ally that we discover opponent. Reflection of our Hybriscooperation often takes the face of rivalry rather than mutual aid. Then why so much hatred? The author of these lines is well placed to discuss it, often more concerned about rush As soon as possible at the next kinematic, leaving his comrade joyfully in black shit. The mint is an enemy sister of cooperation. What if the latter had been just a sweet mirage until then?

Prison Break

It Takes TwoIt is the challenge of a Swedish team to take the very concept of cooperation back by questioning its failures and successes in the video game. First game of the studio, Brothers : a Tale of Two Sons Resumed the theme of fraternity in 2014 before turning to hybrid games at the crossroads of cinema and video game. If Hazelight not at his first shot, their second title A Way Out had left a lot of players on the tile because of a laborious, if not clumsy, writing, despite some scattered successes. Exit the attempted fratricidal escape and return to a resolutely less realistic universe with It takes two. Director Josef Fares and his team have shown boldness by radically changing the environment and approach. Here we get closer to the animated film, both visually and in the writing that was expected at the turn. Successful bet?

Wax doll, her doll

It's the adventure of a couple with agony, exhausted by the arguments and hazards of life. May and Cody are in divorce. As their daughter Rose learns the news, the latter takes over a successful book for couples at risk and vows that her parents will not separate. The latter are then transformed into dolls with their effigy. A well tempered protagonist, Dr. Hakim, appears in a book, the «book of love ». Dr. Hakim as a good practitioner of heart medicine explains that you will have to pass trials and cohabit together in order to regain your human form.

« Fix your relationshiphship », a whole program for dull couples after difficult confinement. If the script remains linear and can be blamed for a lack of twists, the dialogues between our two characters are far from marshmallow and the jokes and punchlines Fly one by one. No question of falling into the clichés of the fragile woman for example, and Cody will take more than once for his rank with well-placed projections and other sets of words calibrated in the hair. And vice versa. Who likes to chastise well... As for Dr Hakim, each of his interventions is conducive to a gag coupled with a laugh.

Mom I shrunk the parents

Necessary doll, you will be rushed into the universe of the house somewhat fantasized by the imaginary overflowing Swedish studio. Like Toy Story, you will meet many everyday objects and characters that compete without problem with Pixar productions. Special mention to the elephant plush that will give rise to a sequence that cannot be revealed to you without spoiling the particularly perverse surprise... Each encounter is a treat and the universe has been treated to the smallest detail. The third person view is conducive to working camera plans and developers did not hesitate to alternate the proposals. In this way, we chain the puzzles and the stages of platforms with sequences of slide or voltige, our heroes propelled by a vacuum hose or in the middle of a surf session on an electric wire. All these passages of platforms and puzzles flow with remarkable fluidity up to more open environments, once the player has tamed the gameplay mechanics, all without any significant loading. Royal! Only very few slowdowns occur between two worlds, but this remains completely negligible. The title is full of details and full of ideas at every pixel with a fluidity at all costs.

Musical compositions are not left behind and stick perfectly to action. Here again, the composers on the stand – Gustaf Grefberg and Kristofer Eng – master their subject and do not hesitate to approach various genres. Piano notes to riffs of 80's sauce guitars Scarface through more atmospheric and mysterious electro atmospheres, we can only recommend you OST which has no less than 33 eclectic titles. A true musical journey that greatly contributes to the coherence and homogeneity of the enchanting universeIt takes two. The dubbings are no less refined and we will cross both French frogs and energists with a sharp British accent. Dr Hakim will also bring his little Hispanic touch to the whole.

Third type meeting

The split screen is omnipresent and essential to see what his partner does. Playable online with only one of the two players who owns the game, however, we will recommend sessions on sofa, otherwise more user friendly. It takes two is original and resolutely modern because at no time would a more experienced player be slowed down by the progression of the other. We immediately understand the many gamedesign ideas that are never recycled. Asymmetric gameplay par excellence. Each has an aptitude and does not necessarily evolve in the same place. Cooperation thus takes on its full meaning through the communication and asymmetry of gameplay. The encounter of two worlds diametrically opposed and yet sembling, is it not the very fruit of a successful relationship? How to reconnect by gameplay with the irreconcilable, the reunion of two beings distant by the meanderings of a wretched life? It takes two is an attempt to regain desire and a pocket of air in a video-ludic space so unusual to intimate issues.

Nintendo's only gonna be good!

If the beginning of the game is more linear, the most open worlds are a delight of inventiveness. Question rhythm, it is a real lesson that is given. It takes two is a little what would legitimately be expected of a new Nintendo license in 2021 after years of sufficiency and self-congratulation of the same licenses ad nauseam. A compliment as much as a real mandal in the teeth of a lazy society that relies far too much on its flagship mascots. The game is a rare generosity and within the same world, Dr Hakim will not hesitate to reward your progress with new skills that will be exploited the space of a single sequence before switching to another type of gameplay. From the traditional platform to the beat to Mario Galaxy, VVVVVVV and even hack as Diablo to mention only a few notable examples. The tributes to the video game and to the cinema are legion, the master word: l的opulence. A successful relationship is a permanent conquest that translates here into the effervescence of a polymorphic gameplay and a perpetual movement.

Big food

It's like Hazelight had drawn from all the references of the last thirty years to restore its essence during ephemeral sequences while imposing its own identity. Every world has a fight against a boss with new ideas. Rare are the games that have shown so much inspiration and coherence in the realization, each concept being immediately understandable. No tutorial, nothing (Nintendo Cuckoo post Gamecube) and yet everything is intelligible and rewarding in the realization. Nothing is free. It's simple, you never get bored playing It Take Two. Mini-games naturally punctuate the progression story to allow some additional gameplay gaps and beat the iron with his companion of unfortunate. It is quickly understood that the scenario is a pretext for proposals to gameplay more than one climax Surprising. The end was probably agreed. It's a bit of a shame, but it's not about the game.

Enter the void

We will evolve as much on earth as in the air, under water, on ice or in space with hallucinated sequences that remind us how relevant the epileptic warning before the title screen is. It takes two This is the reverse of recycling, here we consume half of the plate and throw away without ever reusing anything. No doggy bag Hey! For once we can afford it, let's go! A rare insolence for a small team of about 60 developers and an example for all these AAA productions that too often pump one another lightly, until exhaustion, until divorce.

Verdict

Who would have bet a kopeck in 2016 that the young label EA Originals would give birth to such independent productions? The marriage of the industry giant and the independent world gives free rein to creativity. After the Unravel series, It Takes Two is the formal proof of this and a guarantee of maturity of the Hazelight studio that it will be necessary to follow closely. We feel how much developers have been able to offer their ideas without concessions or editorial interference with a development that we imagine to be human-sized. It takes about 15 hours to reach the credits. It Takes Two, it's a little bit like this meal at the Italian mama that tightens you a plaster of lasagna after three bottles of pinard and a kilo of cabrio. Will you get some tiramisu? Indigestion? Never! Love gameplay, yes! Generosity to the last ladle, as long as you enjoy one last time.
For
  • Artistic direction in the line of Pixar
  • Gameplay with small onions
  • Generosity of each moment
  • Excellent tunings and well written dialogues
  • Controlled and liberated production
  • The friend pass with one on-line game
  • The consistent lifetime
  • Doctor Hakim and his two-franc valves
Against
  • End a little agreed
  • No real twists in writing
  • The naughty trick of the girl who offended BennJ

JV critic and film always ready to lead Interviews at festivals! Amateur of genre films and everything that tends to the strange. Do not hesitate to contact me by consulting my profile.

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BennJ
Administrator
4 years

I put it straight in my 2021 crush that's clear and clear. I really loved playing it. It is typically a game that Nintendo should have done, but being more than the shadow of themselves, another very talented team took the lead and created an exceptional game there is no other word. A pleasure to do from A to Z.

Ummagumma
4 years
Answer to BennJ

Hey, I'll do it soon with my wife then! DualSense for me, One controller for her.

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[...] The title follows the critical and commercial success of the award-winning It Takes Two (read our review) at the Game Awards 2021 and has been over 23 million copies since. With such [...]

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