• Tested on PC with a RTX 3080
  • Code transmitted in preview by the publisher.
  • The author of these lines spent far too much time in helicopter on BF3 and BF4.
  • On BF4, 1124 vehicles were reduced to dust under the fire of my faithful RPG, 6632 soldiers went from life to tripads, including 648 of a manual rocket launcher and 984 of a helicopter...
  • Fun fact, with an accuracy of 29.85% the RPG was my most accurate weapon. the opportunity to recall that statistics are sorely lacking at the launch of BF2042
  • I had never played BF1942 and Bad Company before Portal mode. As regards HardlineLet's not talk about it.
  • Play time on previous games:
    • BF3 157 hours
    • BF4 244 hours
    • BF1 130 hours
    • BFV 3 p.m.
    • BF2042: 40 hours

Politics in video games is a bit the same as family meals. Talking about it is risking the ostracization of your pairs and ignoring is the guarantee of a raclette without the throws of pans, i.e. without flavor. A heresy that is to be avoided Battlefield 2042 with its context everything more political, the cheese crust less. The war in 2042 is a world caught up by migrants, the environmental crisis and the proliferation of elements, as suggested by the communication of the title focused on « Homelessness » scattered around the globe. Abandoning the solo campaign that has never been able to match that of the COD, 2042 wants to reconnect with the heart of the franchise, the multi to 128 players, the total war, the real. What is the path accomplished since beta que BennJ avait eu l’occasion de tester en amont ? Début de verdict après une quarantaine d’heures de jeu explosives !

Battlefield popcorn edition

With a little over 500 hours of metering Battlefield, the announcement of a new episode is always carefully scrutinized. If this figure will gently smile the fierce skill, that sometimes caress thousands of hours per episode, it already leaves some idea of the evolution of the series over the last ten years. BF4 was the accomplishment of the third in nerve in particular the Havoc and bringing the evolutionary maps. BF1 came back to the frights of World War I and the charm of a good old bayonet, while the fifth returned to the era of World War II, an obligatory stage of any modern FPS.

Believe me, my playing times have been declining since the return of old oil tankers, rifles and helicopter mourning, BFV The fault of a game visibility that inflated my myopia often led to blind death, without having the opportunity to see his opponent, or even to retaliate. The Gunfight of the BFV was among the most demanding with a TTK and later readjusted downwards to avoid the escape of players won by frustration. A just TTK is often subject of discord. A choice of game design abandoned by 2042 which invites you to empty your charger more generously on your opponents. A sometimes limited bias to link the Kills and which is likely to be subject to future adjustments in future updates.

Since this historical turn back, I think the binder that made the salt of the series between sky, earth and sea had been lost. Helicopters – feared by infantry as never before – had the merit of linking the ground and air battlefields by evolving at intermediate altitudes. Aiming at the troublins exposed them to the RPGs of reckless shooters. The furthest of them kept their distance by pushing the adversary away from a simple missile lock, which sent the helicopter back to the skies, where they suffered the lightnings of the fighter planes. The greediest pilots could also succumb to a tank fire if they had the misfortune of brawling too close to the ground. As an essential part of the game's balance, his disappearance had brought the series back to a much more infantry-oriented gameplay, the rushes and points of infantry friction on BF1 and BFV. It is also from these episodes that the Gunplay has become more accessible.

Exit the singular ballistics of BF4, where shooting at the sniper or RPG always preceded a Pythagoras calculation to reach its target. What was gained in accessibility, perhaps lost in immersion and radicality, will retort purists. BF4 In time became a standard of the kind with this ecosystem where each battlefield depended closely on the interactions between vehicles and ground troops. BF2042, by removing the contextual animations initiated by BF1 to enter the vehicles, fits in with this line aimed at making fun take precedence over realism.

A generic and cartoon DA

This more arcade evolution of the series continues here its path with a more immediate gameplay, both in vehicle and on foot, with the suppression of classes and the arrival of ten Specialists with a paper-mache design. Special mention punchlines of the beginning and end of fighting that recall the free to play eager to seduce an amateur audience of biscoto contests. One leaves a certain sobriety dear to the series to seek to create a superficial and useless folklore behind the characters. It can be translated as well on the ground by a « Youhoo » in grapple, only on the ground when complaints worthy of super hero Marvel in bad sacrifice. It is felt that the doublers were very involved in their role during their tirades.

Cherry on the cake, each end of the game is punctuated by repeated loop replicas and completely out of the point. Not Johnny Cage Who wants to. Blague aside, it's regrettable because the series still had this dramatic little side that made a flag capture on a quiet point prelude it to any storm. Lorgner side Fornite and Rainbow Six is perhaps tempting to sell skins and paying characters on paper, but it seems very unsuited to the series BF. For now, fortunately, specialists are all announced as free.

If the graphics are on a good bill, the general DA of the title was much less inspired. It's smooth, soulless and often empty. The Doha skyscrapers resemble the first asparagus to emerge from the ground in the spring. Colorimetry and lighting appear to be poorly matched compared to the BF1 which were so colourful and cut from an artistic point of view, each having its own colour palette. Apart from the one in Antarctica with its vast snow plains, none really caught my attention from a visual point of view. The dynamic weather sometimes gives life to all this, but past the trailer announcements, tornadoes are absolutely irrelevant.

Soldiers and vehicles are not aspirated, nor are they really embarrassed, as suggested by the learned EA trailers. No contextual animation either to reinforce immersion. In reality, it's the mechanics. « Evolution » initiated by BF4, which misses the series and this visual ersatz will not substitute for it. As for the decorations, the destruction is below what the franchise proposed on the last opus. The feeling of playing a whole other card at the end of the game is more than a distant memory. Some houses are destructible but others are resisting for probably some questions of level design, given the fire power deployed on maps with 128 players. It explodes, certainly in all directions, but in a cold and aseptic way.

The abolition of classes and the specialist system

But let's go back to our sheep, why the hell did we remove classes so dear to the show? No doubt to bring a little variety and it is true that on this side, difficult not to greet the original intention of the developers. What one may lose in predictability vis-à-vis the strategies of other players in the face of the diversity of possible combinations, one gains in variety and flexibility of play to adapt to any situation. With ten different gameplay proposals, the playful panorama is generous.

Battlefield 2042
« As Sundance knows, no one can escape his life from organized crime. » Nothing like a good glass of picress to fix it.

Equipped with sound wingsuit, Emma « Sundance » Rose – a name like this doesn't make up! – is the Mario Tanuki casting. No parachute, but the pledge to sniff out some mess in a fraction of seconds. Explosives Army « intelligent » which lock the vehicles and a set of two grenades that divide into fireworks and micro-drones to clean up, Emma is the Michael Bay Band. Certainly focused on finesse, this French woman cultivates an international sense of taste and subtlety. This is naturally my first choice when it comes to blowing up a helicopter in the middle of the flight or cleaning up a fried hut camped by a squad. Guaranteed success to announce his arrival by launching his two special grenades through the windows, then the two classics, in order to avoid towing before entering. If you want to disable turrets, the EMP variants are ideal ally.

Madame Rosier is not in the lace and in good tanuki that respects herself, two meters will suffice you to take your flight and pass from one point to another by catching up with zipline or other promontories. So it's very funny to play and we rarely had so much mobility in the series, but it might require some welcome balancing as some already suggest acrobats of RedditFor the time being, there are no limits to open, close your wingsuit at leisure and change our trajectory when you cross a new prey. A subtle marriage to rocket launchers is warmly recommended to land on an enemy that is atomized by a pretty warhead between the two eyes. With these piercings and tattoos, Mrs. Rosier is perfectly in the air of the battlefield. A choice of DA reinforced by drunkenness of his interventions with disconcerting subtlety.

Battlefield 2042
« Constantin Anghel, a mechanic, makes a new friend in former Italy. » We have the friends we deserve!

Let's go to Romanian Constantine « Angel » As Dice seeks to expand his universe, know that he is « son of a mechanic, Constantine has always loved to dismantle, build and rebuild things. His talent was a major asset for the Romanian navy, where he served until the shipwreck of his ship. He was the only survivor. [Dramatic music] Desperate, he stormed a distress beacon and managed to attract the attention of a ship from Sans-patria, who came to rescue him. ». Touching, isn't it? It's straight out of the official website of BF 2042 Like all the legends that accompany these screens. Since these tragic events, Constantine has been an expert in supply by supplying his squad with ammunition and armor. He can also request the sending of a tag to change his equipment. Angel is an emergency specialist and can revive any ally by restoring his shielding.

Battlefield 2042
« Mackay embarks on action during a sudden flood in Rio. His days as a survivalist descending from the cliffs as a reminder seem to have borne fruit. » Mackay X Superman back!

Webster Mackay is the band's wire, « a hard cook with a moral sense » We say in EA jargon. Equipped with a grapple, Webster catches up with fashion in recent years and gains in verticality of play. He'd only miss a bow. Faster to aim, Webster is the ideal ally for street fighting or to win the roof of a building by surprising its opponents. It is much more impoverished on the plains by contrast. This extra flexibility is really very pleasant on some maps where Webster can have a significant advantage over other soldiers.

As for Maria Falck, it is the old German austere to « the iron will that does not bow in the face of danger », a Merkel who would have taken the guns to shoot the shots. She can treat her comrades remotely with a S21 syrette gun and revive the allies on the ground with all their health. If Maria should be essential on the battlefield, it must be noted that players do not rush to play apprentice doctors. The abolition of class allows each specialist to revive the wounded, certainly not at the same speed, nor with the same advantages, but it probably explains that the Maria are not so frequent ingame. Between a child dart gun and a wingsuit Or a grupin, it must be said that the choice is quickly made!

Battlefield 2042
« Boris is a spectacular leader of the Sans-patria across the Baltic border to escape the storms of fire. » A sign straight out of the KGB!

Boris is Russian and naturally « obstinate and individualistic » As tradition requires. This specialist is particularly useful for the defense of points. With its SG-36 automatic turret, enemies are automatically attacked, locked and spotted. If you're a complete squad laying a turret, it can quickly become a mess. In the image of the scene cut - and yet cult- of aliens where turrets do a carnage, the latter may be a little too efficient at a distance, such as « Dog robots » that any specialist can equip elsewhere. Their resistance is also subject to discussion to date.

Other specialist, Wikus « Casper » Van Daele is master of camouflage. With a reconnaissance drone, he can « Identify moving targets and disorient the enemy with electromagnetic impulses ». These sensors also allow him to know if enemies are approaching. On paper, it is perhaps the least attractive of the team, especially because of another Korean specialist who makes it dark.

Ji-Soo Paik can make enemies visible, even through the walls. When she suffers damage, the shooter's position is revealed. The first weeks of the launch should make it clear whether this first function is not too exaggerated. In any case, in my view, any power which is similar to that of wallhack should never take place.

Battlefield 2042
« Irish leader of the Sans-patria fleet at the helm of the Exodus, with his son Omar. » A big name is worth it. Camembert Lepetit ©

Kimble « Irish » Graves is your lightning rod in the squad. He can lay deployable protections on the ground to protect himself from bullets, rockets and explosives. Here too, let's make sure that a middle man remains to be found. When several specialists set up a fortification system on a sensitive point, difficult to break their defense. A rocket is not enough to fix it. And don't hesitate to send all his grenades and explosives to reverse the steam. Kimble also provides shielding bonuses to enemies on land. It's the support class that doesn't say its name.

Santiago comes directly from Mexico! Originality when you hold us... It's a very good alternative to Irish. His personal shield is devilishly effective and helps protect your unfortunate comrades. It also resists explosive damage. For the difficult time to compete against a well organized team with shields. It is certainly very fun in practice but this again deserves some "menus" adjustments. Proof of this, a shield alone even resists... tank as in a full army Hey! Henkel quality! That is to say like the playtests had to be shipped between two brunches.

Finally Navin Rao can be useful in certain situations where there are too many vehicles at a point of capture. With its jamming system, it can prevent vehicles from firing and can even hack certain systems. If it is not necessarily the most fun specialist to play, it can reverse the course of a game with a bit of organization when chaos reigns over certain sectors of the map.

A hammer-picking balance

You will understand, BF2042 seeks to shake our habits with the arrival of these specialists. If all these epiphanies of gameplay are attractive, however, the body of the game is altered. Depending on the squad combinations and the different specialists on the map, each part is unique. However, since all weapons are accessible to everyone, this can cause corneal dilemmas. Why choose as an accessory a box of ammunition, care or worse, a soldering iron to repair the vehicles, when you can have a four rocket RPG from the beginning? The first statistics collected by Dice should no doubt teach us more about the majority choice of specialists and about the teamplay. For the time not everyone plays the game and it is sometimes frustrating not to find ammunition, especially since the TTK is weak, the latter can quickly come to miss. The abolition of classes also undermines complementarity within teams, although increased knowledge of specialists still allows us to consider tactics rather than strategies.

Second and not least, land vehicles are PV bags. Tanks chain the rockets without bunting, worse still, the hovercrafts are a purge. At any rate, two or three hovercrafts can crush the infantry while generously watering them with sustained fire. Too mobile, too resistant, they should be revised in the next update. Who says 128 players also says a happy brothel and it is not uncommon to see several armored and helicopters on the same point join an army of players to kill each other happily. If it is a beautiful technical prowess and guarantee of adrenaline, it is also and above all a lack of finesse which, in the long run, could harm the game.

It's hard for the hour to really reverse a flag capture, even in breakthrough mode, where you need several points to master a sector. Some weapons like PP29 are far too powerful at the moment. And the construction of maps sometimes contributes to a limited scheme: walking / running / dying, if one does not have the right class or a vehicle available. No doubt aware of this inconvenience, the developers had the rich idea to allow to change the viewfinder at any time with a particularly successful superimposed menu. It's a very good idea that partially solves the problem. To this is also added the limited possibility of ordering certain vehicles to avoid hikes. This is not yet enough on some maps, but this may be corrected in future updates. With its seven maps for mode All Out Warfare, BF2042 will take you to Qatar, India, Singapore, South Korea, Guyana, Egypt and Antarctica. The game has content but the level design is not memorable though.

In bug we trust

Like any launch of the series, the bugs are legion and 2042 Don't miss this dark legacy. Without being as catastrophic as that of BF4This launch is in the image of the battlefield: chaotic! Impossible at times to revive an ally, shoot or Kill an enemy. Burn a skyscraper with a hovercraft, No problem! Some glitches and bugs are hilarious like these vertical suspended cars on mobile bridges. We've been under the map or under elevator cabins. In addition to obvious balancing concerns, which sometimes suggest that the big data is the new method of refining gameplay in the 21st century, the series always reproduces the same ergonomic errors at the launch. Not all squad options are present. Nor can we adjust the transparency of the HUD, which really affects visibility. However, this point will be corrected very soon. The customization of weapons accessories is an aberration as well as the particularly unintuitive system to join friends. The list is long but all the achievements of the license appear to be systematically covered by a rasa tabula at each launch. Even the damage information system on vehicles is a purge and gives the impression of pulling for flank. Some missed shots also question the quality of the Netcode and Tickrate refresh rate, while everything suggests that the target is affected.

Let us also pass the aesthetic choices of magenta menus that make the Ouigo of the SNCF look like works of art. The author of these lines, like many others, has encountered many bugs in customizing keys. Rolling his wheel systematically throws a grenade, for example. It is also impossible so far to look around in subjective view in helicopter. Let's also pass the countless graphic bugs and dubious animation airplanes flying in way Interstellar or fallen soldiers at the front squeaking on the ground like barbecue gambas. We feel that total war should be invited under the traditional Christmas tree to avoid leaving room for COD. An error repeated at each launch that could eventually divide the community, tired of playing beta-testers at a high price. In a highly competitive landscape between free to play, as Warzone the exit ofHalo and that of CODIt's a high-risk strategy. Evidence of this, the first negative assessments Steam are catastrophic even if not representative of the state of the game. You can feel how much some people have poured their frustration behind a keyboard.

Patch on approach: Update#2 - Released on 25/11/2021

 

After the players grunt, Dice seems to take up the problem with arm the body and the first large tidbit. You are invited to consult the debriefing published on the official website of the game. This concerns the overall performance of the servers, ergonomics as well as the balancing of the gameplay with notably the nerve of these damn hovercrafts and PP29. Among the essentials, the transparency options of the HUD We hope to improve the readability of the title. Release scheduled tomorrow! You are also recommended to follow the direct channel of communication of updates available on the twitter account Battlefield Direct Communication. In the absence of a solid launch, studio communication remains effective. We're happy for nothing... We let you share your first feedback on Twitter, this modern agora sometimes so conducive to the peace of peoples!

A patchwork game three in one

Paradoxically and despite this fanfare of bugs, the potential of the game is well present and it must be recognized a certain generosity. In addition to fashion All out Warfare with his breakthroughs and conquests, BF2042 proposes two other options. Hazard zone you play in a small committee to collect hard drives before extracting the first from the map. Some AIs will disrupt your warm-up with other players. It's nice but still anecdotal.

I mean, it's the last mode. Portal which will probably keep your attention waiting for the upcoming balancing patches for the main mode. Presented as a map creation tool and contest BF1942, BF3 and BF Bad Company, it is the assurance to find the madeleines of Proust from the first days of the saga Battlefield in the best light. It is also a good way to vary pleasures and a welcome initiative in the long term. For the time being, the navigation options between servers are still limited, but let us be sure that the community should offer interesting configurations in the future and original playful alternatives.

Like a Super Mario Maker FPS sauce, on paper everything is possible for Portal and the only limit will be the imagination and commitment of the players. This is certainly a significant surplus value for franchise and 64 cards with typical options hardcore could add some salt to the original formula. Adjusting the speed of the game, increasing the TTK, the number of vehicles, everything is customisable with a publisher also open to those who do not possess the title, of what to favor future productions.

By playing the nostalgia card with Portal mode, while increasing the number of players to 128, BF2042 has the cook's syndrome that systematically doubles the portions of butter in the pancake dough to fill its guests. BF is currently full of logs and would probably have deserved a more assertive boost. If the gameplay had never shown as much fluidity in the freedom of movement and action as it proposes, it was more likely to evolve in a sandbox, where everything would be destroyed on its way, without any rules other than the pleasure of the petory. BF2042 does not do in finesse and will be comforted in these few gameplay epiphanies and these « Battlefield moments » who still squishes the parts with an unparalleled plume. However, one will regret the lack of audacity and vision for a series that would have gained to retain its identity rather than to sluggishly pick in all trends « Arts » that gangrene modern FPS. If the pancake always returns to the side of the butter, no need to soak the pan of fat without risking indigestion. The last-born Swedish studio probably had bigger eyes than the belly. Will Battlefield 2042 be able to resist our appetite once satisfied by other FPS probably more homogeneous?
For
  • The return of helicopters
  • An arcade and controlled gunplay
  • A florileg of game modes
  • Real-time weapon customization system
  • Unmatched flow of movement
  • Battlefield moments still as fun
  • The gameplay verticality offered by the grapple and zippers
  • The Portal mode that should bring an interesting replay value
  • The guignolesque "political" context...
Against
  • Lack of overall vision
  • Generic DA and vomiting punchlines
  • Bugs on the move
  • Balancing by a blind man
  • Teamplay down
  • Lack of finesse
  • Tasteless Cards
  • General interface to strawberries
  • Customization of archaic and unethical weapons
  • Where did the war frigates go in 2042?
FPS

JV critic and film always ready to lead Interviews at festivals! Amateur of genre films and everything that tends to the strange. Do not hesitate to contact me by consulting my profile.

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Mr. Eric
Mr. Eric
4 years

Chaotic. I think it's the word that's enough to describe this Bf at all levels (perhaps also at the level of its development...).

Mr. Eric
Mr. Eric
4 years
Answer to KillerS7ven

I don't even know how it works in crossplay. 😅 Must have an EA account, but from what I understood this part too is a big mess. Plus without chat, interest is completely limited (or you and Bennj should use the xbox app on PC).
For the covid, I think it didn't help at the technical level, but the biggest problems in the game are fundamental problems and decisions that have been made that have no meaning...
I don't want to stop playing and start having fun. 😁

Ummagumma
4 years
Answer to Mr. Eric

I had discovered the series BF with BF3 360 at the time, so many memories! I wonder if it works well. crossplayNever tried.

Nosphor68
Nosphor68
4 years

I fully agree with Killer7's criticism of this Battlefield 2042 (and I would have been more virulent if I had been critical) . This game is in the image of the games of 2021 (and even in recent years....) , not finished games that literally don't care about the mouths of the players and the worst part of it is that it goes without worries....... I'm hurting my JV

Ummagumma
4 years
Answer to KillerS7ven

That and then thin it's expensive a new game at launch! The least you can do would be to have a game over. Or you have to sell it cheaper at launch.

Nosphor68
Nosphor68
4 years
Answer to Ummagumma

In the absolute sale cheaper a game that is fared up to the os in fact is honest and salutary, but for the publisher it is a bad signal sent (especially when you are a publisher like EA, a box that is on the stock exchange, shareholders etc......) .

The games that fall after 2.3 weeks after their exits y but not commercially....)

And we can go back to... 1st Mirrors Edge for the same case.

Personally I buy less and less game DAY ONE, not only for a matter of finishing but well financial (Sauf... at Nintendo!!!! There, on the other hand, they have to buy the games Made In Nintendo as soon as they are released because these games are not devalued in time by Nintendo, for example as a Zelda BOTW date is still 59,90 even almost 5 years after its release).

Then it's better to get his Nintendo game at 40-45€ in DAY ONE rather than at 50-60€ A few months later. 💰🎮👍

Ummagumma
4 years
Answer to Nosphor68

I can only pay more for what you say about Arkane Studios because I just bought Deathloop at half price. I was surprised to see him so cheap when he came out recently...

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