• Game purchased from the Epic Games Store
  • Finished in about ten hours...
  • ...with pain in the joints of the fingers!

The French at the Sloclap studio love castagne. Martial arts were already the thematic basis forAbsolute in 2017, an RPG action with a fairly atypical form. They repeat this year with Sifu1 beat-em up demanding designed as an initiatory journey for the body and mind with, at the end of this journey within a fictitious Chinese city, victory. Back on this uppercut in the face.

Trier of Chineseware

The Sifu rests on a narrative foundation of the most classic, a good old story of revenge! While you are still only a little girl (or a little girl, it's up to you to choose and it doesn't affect the gameplay), five foreigners visit the family dojo and coldly assassinate your Chinese martial arts master there, before repeating the dirty work on the child you are, leaving you for death. But it was without counting on the magic amulet that you held at the time of your death, so that you can now resurrect when you bite the dust. Today 20 years old and endowed with more cumulative lives than all the Aristochats combined, it is up to you to train yourself hard enough to carry out your quest for revenge and trick one by one the culprits (or save them but who does that?).

This disastrous motivation will therefore be the driving thread of the game and its partitioned structure in five levels, all the same major targets to be eliminated. We are here facing a beat-em up with a slight component rogue-lite. Quesaco? Explanations! You will attack the first level, 20 years old. Fight, imagine you'll die. You will then be raised at the age of 21. And there's bad luck: you're getting a redhead again! Since you died twice in a row, your age meter will increase this time by two years to 23 years. And so on until you pass the 70s, fat age-step synonymous with real death and return to the main hub, where you can choose to resume your progression to the level you want, provided you have already defeated his boss. You will always start again at the lowest age at which you have reached the mission, which has the effect of encouraging you to optimize your journey in order to stay as wrinkled as possible and move forward as young as possible.

700 million Chinese, and me and me and me

As in all good rogue lite (with a T at the end as « Golden trout »), you will carefully retain the skills and combos permanently learned in exchange for experience, and lose the skills acquired temporarily. Sifu As a result of the relatively generous gains in experience, we find ourselves very soon to obtain definitively all the skills of our tree. Note also the leniency of the game in its approach to shortcuts, which allow us in case of failure to the boss of a mission to zapper in general 90% or even the whole of it, to quickly find ourselves in the face of the trouble-ridden party. For the moment, Sifu « respect » really the time of the player and it is very useful to train to break the patterns Our most recalcitrant adversaries.

The title also shows kindness by refusing to empty the posture bar of our assailants when we die so that, when we get up, we simply have to resume our work where we had left it in plan. This may seem anecdotal to people less accustomed to this mechanics but this choice of game design changes everything. Since breaking an enemy's posture maximizes damage, then this willingness to open up developers really helps us make it easier. All the other way around Sekiro for example, in which one had to exercise extreme aggressiveness towards his opponents, in order to break their guard as quickly as possible and under penalty of seeing their posture gauge regenerate even faster than the liver of BennJ 1 January.

They don't know yet, but in a few minutes they'll all be dead.

Unbridled gameplay

Let's go now to what interests us: the fights by Friday! The wild tension that animates them is alive and the arthritics will not be advised to embark on the adventure, as my joints grinced when the credits unfolded. It's that we have to be alert in Sifu. You will be regularly attacked by groups of 5 to 10 people at the same time, all armed to the teeth and close to it. You will have to manage both your guard (high or low), your esquive, as well as the reading of your environment and the movements of your opponents who do not hesitate to hit you simultaneously, the opposite of a Batman: Arkham Knight where Joker's sbires tended to timidly wait for each one to stick a mandal to you.

And you might as well say you're going to lengthen oats. Ah the joys of an aluminum bat shot in the face, this melodious sound of a hollow skull that cracks! For the tiniest, know that an improvised table foot - after sending a gus through it- also works very well. As for the thin blades, let them be reassured: white weapons are part of the game! Any use of a firearm is obviously prohibited, that goes without saying, since it is a tribute to martial arts films.

Let's not go four ways, Sifu is the beat-em up the most exciting that I've been playing for a long time and one of the best fighting games ever created. Play Sifu it's suddenly being an actor of the best scenes of The Raid 2 or Old Boy of 2003. Some passages echo directly to the cult sequence by means of a camera moving in travelling to sit at the first lodges of a horizontal scrolling massacre. The bastons of Sloclap's latest birthday are a real success and will require your full attention. We can just regret a few rare camera approximations and especially the absence of Chinese dubbings story of really getting up the immersion of a gut. For this last point, Sloclap announced that they would soon arrive, an excellent initiative of the studio.

Is Sifu so difficult?

SIfu is part of these works that require a hard time and a good reading of enemy attacks to get out. The first contacts with the bosses are also often synonymous with defeat because that's where we learn their range of hits. With hindsight, the range of movements of the bosses we face is finally rather succinct and the strategy often the same, either waiting for them to finish their combo to punish them before quickly reimposing a distance. In Sifu Even more than any other cousin of the kind, patience will save you the bet. But where to place its curve of difficulty among the Dark Souls, Sekiro (fouled monkey I will never forget you!), Return, Ghosts ‘n Goblins Resurrection et al., who sometimes want to burst naked into a pet store to crush redfish in the palm of our wet hands?

Unlike the aberrations heard on the chains of certain blond youtubers, Sifu is complex but widely accessible, as well as Miami Hotline and much more than arid Ghosts ‘n Goblins Resurrection or that the fantastic Sekiro To name but a few, the latest from Software still represents the most hairiest experience I've ever rubbed myself into. Thanks to the shortcuts mentioned above and as long as you focus, I have no doubt that any player profile is able to see the end of the adventure, provided that he agrees to focus fully on the events on the screen and uses intelligently the tree of skills and others buffs associated with altars, able to change the deal.

On average, we cross a level completely once or twice to reach his boss. He's on us. We go back to him in 5 minutes or less thanks to a shortcut, we study and finally we manage to defeat after a few tests. This is how you will reach the final level not yet 30 years old and with a reservoir of lives therefore huge enough to face the end boss in complete serenity. Criticize negatively Sifu under the pretext that it is not inclusive enough is therefore the biggest imposture that it has been given to read since the sterile polemic that surrounded the exit of the fabulous Return.

As long as we seriously lean on it and get the means, Sifu has a lot to offer. And then shit, with more than 90% of the JV production addressed to a general public, there is something really dishonest to blame for a game of addressing only to a particular audience. What exactly is the problem? Would I consider blaming the developers of Endless Space 2 to make it more accessible? No. I'm just going to wait until I have the motivation to face his dozens of tutos page.

One of the developers of Frostpunk entrusted in 2019 « that to want to make games for all, we make games for no one ». Sifu addressed to a specific group of players, those who like to deserve their victory, and for God's sake what it does right. Lovers of martial arts films and gratifying experiences will take full advantage of its high-flying production, the less reckless will miss one of the best action games of the last ten years, waiting for a fashion « easy » which will not bring them any satisfaction anyway. Why fight without meeting resistance? But with so many outings every year more able to match their expectations, I want to tell them: « Is it that bad? ».

Permanent resident in the small town of Raccoon City and proselyte of the genius Rain World Since 2017, he is sometimes heard swearing to full lungs when he loses lamentably in front of the monkey of Sekiro To a lemming hair. In search of a 3080 for almost a year, the unfortunate man hopes to receive his order in 2022: the important thing is to believe it! His favorite TOC? Identify in a PDF all the games he played in his life.

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