Finally, however sublime it may be, the form is not sufficient if it is not followed by the background. A question remains, does this universe have anything to tell us? The least we can say is that in his speech, Scorn is nebulous. Indeed, the sobriety of the game mentioned earlier is the result of an obvious desire to propose a purely environmental narrative. No real kinematics or dialogues, no texts either, Scorn lives and looks at himself. Specifically, Scorn analyses, inspects, the player eager for information to then take the bull by the horns and dissect each part of the five chapters to understand its meaning. Like an abstract painting, the title is a work destined to provoke a feeling through its exhibition. From metaphors to metaphors, interpretations to interpretations, the adventure proposed by Ebb Software delivers an adventure with many questions, without any answer, but before anything without meaning. Many players will finish the game with a particular feeling, disappointment for some and fascination for others. From two lunar things, either the fascinated or disappointed player will want to get answers and will indeed want to start a game again in order to better understand the extent of the questions marking this universe prolixe in symbols, or he will let go of the controller and uninstall the game, satisfied or not with the experience he has just experienced, or to undergo. One thing remains certain, Scorn, during his five to seven hours of play, will fascinate and deg
For
- Finally, however sublime it may be, the form is not sufficient if it is not followed by the background. A question remains, does this universe have anything to tell us? The least we can say is that in his speech, Scorn is nebulous. Indeed, the sobriety of the game mentioned earlier is the result of an obvious desire to propose a purely environmental narrative. No real kinematics or dialogues, no texts either, Scorn lives and looks at himself. Specifically, Scorn analyses, inspects, the player eager for information to then take the bull by the horns and dissect each part of the five chapters to understand its meaning. Like an abstract painting, the title is a work destined to provoke a feeling through its exhibition. From metaphors to metaphors, interpretations to interpretations, the adventure proposed by Ebb Software delivers an adventure with many questions, without any answer, but before anything without meaning. Many players will finish the game with a particular feeling, disappointment for some and fascination for others. From two lunar things, either the fascinated or disappointed player will want to get answers and will indeed want to start a game again in order to better understand the extent of the questions marking this universe prolixe in symbols, or he will let go of the controller and uninstall the game, satisfied or not with the experience he has just experienced, or to undergo. One thing remains certain, Scorn, during his five to seven hours of play, will fascinate and deg
- A proposal that honors the player's intelligence
- The amazing artistic direction
- The remarkable soundtrack
- A controlled and bug-free technical score
- A sober interface, almost absent
- Environmental narrative
Against
- A singular work that marks the spirits
- Unhappy and mischievous check-points
- Perfectable and sometimes frustrating fighting
- A short lifespan
- Answers







Not everyone will like it
Frankly a great test, I felt the same way on my side, especially vis-à-vis the backup points.
At the end I had to a little rushed with the life that goes down since I was in dirty condition before the checkpoint, it gave rise to a strange situation on the border of agony.
But I kept an incredible memory of the game that no other similar. The comparison with Myst and The Witness is good. In short, very good pick.
I found your comparison with the combat system. « heavy » Silent Hill 2 and the reasoning that follows very relevant.
Like you, I'm not ready to forget about Scorn. It's time to read your year record.