• Tested on PC (GTX 1070 Ti graphics card)
  • Game purchased
  • Graphic options pushed to maximum.
  • End of early access reached... waiting for new content!

About ten minutes after launching Going Medieval, I did what any healthy person should do in this situation. I put down my helmet, went out to air, then contacted my employer and my relatives. « I'm leaving for a few days, don't worry. I'm fine. ». Then I put my helmet back on.

A taste of coming back Z-order

I must say I should have known what to do with it. The game assumes to be in the line of Banished and even more Rimworld, colony simulation released by Ludeon studio in 2013. For who has already tasted the joys of getting lost in the temporal abyss that these productions offer, you must know what I'm talking about.

It's addictive, terribly addictive and that's what's good. If Going Medieval does not reinvent the genre (three survivors rebuild a colony after the plague ravaged the British Islands) it is by applying its gameplay to a medieval world mastered and to a successful aesthetic that it manages to please. Where Rimworld could throw away some of them by its austere environment, the universe all in 3D and voxel as well as the inhabitants in low-poly gives Going Medieval a small soul supplement.

Frame Passion

So we have to live and survive our survivors. Food management, production, construction of the first buildings and defences. From the beginning you will tell me, but again, the studio Foxy Voxel manages to have fun at the first strokes of axes. The interface, strongly inspired by Rimworld, is effective without being heavy and it will only take a few minutes to tame everyday gestures.

The game starts at the heart of a soft spring and, quickly, the arrival of summer allows us to see what characterizes the main attraction of the game. The high heat to come will damage the food and it will be imperative to build a cellar a few meters underground to preserve it. The contribution of the 3D will also allow to dig or climb to several floors of height. A staircase here, a beam to support my floor there, is really the strong point of Going Medieval. Depending on whether you feel dizzy or prefer to bury yourself in a cave, the title simply allows your imagination to flow.

The hard life of a chestnut...

After Animal Crossing that managed to make us take air in our sanitary torpor, Going Medieval allows here to build a sumptuous area of 350m2 with garden views. If like me you've lived the last few months confined to an apartment that is necessarily too small for the time spent in it, go!

Soundtrack

The roadmap tells us that the developers have planned to add tracks to the ten, some of which already rhythm the game sessions. A lot of flute and violin for a journey through time that helps to immersion. And a big crush on Humble Beginnings !

Love your neighbor

So of course, since there's never a way to be a pain too long, we quickly made a raid by the neighbors of the hill next door. Regularly a fugitive from a nearby area will join you and you will have to defend yourself. On this aspect, as on some others, we feel that we are still on a early access and you may have to try Survival mode for more difficulty if you are interested in this side of the game.

At this stage, there is much to bet that there will be increased exchanges between the regions, a more advanced social character which will hopefully give a little more meaning to the confrontations. The AI is sometimes rough but it is especially the opportunity to build ramparts or huge watch towers. Without you force your hand, the game makes you cleverly defend yourself with the tools of the era and give a medieval style to your shelters. The archers at the top of the towers make real carnages and it may take a bit of rebalancing here and there.

Verdict

For those who love numbers, long lines of production and stakhanovists of shoveling, you may prefer to turn to more serious titles such as Factorio or Rimworld. The developers of Going Medieval seem to have understood that a rain that falls on a heap of thatched roof in the fall resonates for some with more plume than an umpteenth resource to mine. Add to this the immense possibilities of creating dungeons, impregnable fortresses or small picturesque villages, you have to put yourself under the tooth for a pack of hours. The game has been available since June 1, 2021 and it has ceased to be in the best sales since its release. This makes it possible to be confident about the future of the development of the game and the many features that they plan to add here the final version. In the meantime you can go without taking any risk, just think about telling the family.
For
  • Easy access
  • Voxel!
  • Made of beautiful seasons
  • Passion frame on all floors
  • Interface and impeccable mechanics
Against
  • Limited replayability at this time
  • Endgame content too easily accessible
  • A little strawberries during raids

A value of kilometers on the videoludic highway, j I bleed about everything that moves, everything that clicks, everything that plays. Passionate about late by inde-games, I try to sleep on digital paper the few words that come to me to describe these cultural works too long set aside.

5 2 Votes
Evaluation of Article
Subscribe
Notify of
guest
0 Remarks
oldest
most recent Most popular
Comments on Inline
See all your comments
0
We would like your opinion, please leave a comment.x