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- Cyberpunk 2077, all for...
- Tested in version 1.3 on PC (avoid versions) old gen like bubonic plague)
- RTX 3060 = 60 FPS with all pots in 1080p without raytracing
- The game went without too much trouble, with about twenty visual bugs or d
The end credits have been rolling out for a few seconds now that the embarrassment is already mixed. I who always strive to write reviews built on the games I finish, I know that I will have little to write about Cyberpunk 2077. However, I did play about 25 hours, enough to close the main quest and try a handful of secondary missions. Only there's a shock: when I think about my sessions well I realize that I don't remember much. I'm partially amnesia from Night City, with the tenacious impression of having wasted time. What happened? Attempted self-psychoanalysis below, in a more Saquedenesque than usual, without "for" or "against" in conclusion. A glance mixed up in a mouth.
2020, chaotic year
As Christmas approached last night, Cyberpunk 2077, the new creation of Poles behind The Witcher. Critical and commercial success, The Witcher 3 is one of my most memorable video experiences. Suffice to say his successor had a red carpet marketing all taken upstream of its exit. In memory, had such a collective hysteria been witnessed before? Remember. Journalists who had briefly approached Hands Off at the E3 2018 talked about it with dilated pupils and crazy eye. Forums of specialized sites were full of signs Day 1. Youtubers up to the most integral relayed live every new information, even the most insignificant. An army of street advertisements in short, for a project on which no one had yet been able to lay hands. An umpteenth train from the hype on board which everyone boarded without thinking, his passengers carried by the agitation of the moment and this superficial impression « to be ». This tendency to look out for mountains and wonders is unfortunately common and proves that the boundary between art and Entertainment is thin in the middle of the video game.
But at the end of 2020 revelations fall on the ill-being of employees and the systemic use of a crunch Infringement of labour law and disregard for their health. Delays followed, but the flow of promises never tarnished. Cyberpunk will be exceptional, there will be a before and a after. Sure. Finally arrives the date of December 10: only the PC version proves playable, CD Project having dishonestly decided not to provide any copy current gen to the press for their tests. The great class for a studio then so consumed by the players that co-founder Marcin Iwiński will present a public apology in a video Today there are more than three million views. Too late, the port is so catastrophic that Sony will decide squarely to remove the PS4 from the PS Store. It's a disaster on all floors, all the more so since the game is collapsing a whole bunch of bugs that make the beautiful days of the video editors on Reddit, generating an avalanche of same. What about nine months after the release?
« No you're taking a break! »
Good news on the technical level! It is indeed quite playable, with the usual set of bugs peculiar to the open worlds like incoherent reactions of the crowd or some approximations of collisions there. For the sake of the matter, I am laughing at this floppy of passers-by on my knees begging in the void, while two PNJs with the same models did not at all devour a hotdog by talking about sex. All because I jumped from the top of a staircase. It takes little to destabilize the nightcityen medium. Graphically the title comes out with honors, sublimated by its visual atmosphere cyberpunk every moment. It is impossible not to be receptive to the viciated charm of Night City, to his wet macadam on which the neon signs are reflected, to his sordid arteries littered with rubbish, to his neighborhoods full of life (and death). Special mention to its lubricated atmosphere, hammered with great reinforcements of sexually explicit advertising posters and this regardless of the product boasted. We also appreciate these continuous news channels that vomit their abject propaganda to the elevators; We would almost expect an increased Zemmour to appear. The city is the greatest success of CyberpunkSimply.
The fact is, past the passion for discovery, I've been so bored. For an AAA glorified for years like the future reference of the Western RPG, the disappointment is harsh in the face of the shortage of dialogue choices and whose consequences are mostly anecdotal. Systems poverty also, illustrated by a skill tree summarized at the Far Cry 3. The craft is not left behind and is reduced to the strict minimum. As for the cosmetic customization of the character it is of no interest since we play first person. This will quickly ignore the different perks All this becomes too quickly too easy anyway, the fault to an AI which seems to be straight out of Franck Ribéry's big toe and to a progression curve as full as KillerS7ven A New Year's Eve.
And then what's the point of fighting? You will be able to zapper almost all the fighting by slaloming your opponents' nose and beard. Imagine a shooting in a warehouse that would stop as soon as you left him. Yes. cutscenes put an end to the phases of action so as to stretch your legs and finish as soon as possible, unless we stratify cyborgs with a tartiflette instead of the implants connect you. Guns, however, have punches. I realized that as I screened a civilian in his car with bullets, with a professional concern to see possible dismemberments. Thorn, arms, legs and heads remain sadly welded unless an explosion in which case it is spaghettis bolo for all. I take my role as a tester very seriously! You know the cops soon showed up. Fortunately for my avatar, the contest to become a policeman is even more permissive in Night City than in Paris, so that going around the block of buildings will suffice to sow the most fut-futs among them, understand those who manage to start in the right direction and not to block between a trash bin and a bench.
To overcome boredom
Passing the course of ten hours, it is hope to be interested in the scenario that is getting smaller as it proves to be unnecessarily tortuous and talkative. I don't calculate the sighs any more during some exchanges that didn't end up, all this to finally go smoke an umpteenth bunch of cyber-degenerates. Beware the history of Cyberpunk is not bad or inherently ill written: it is just painfully fair. I've already forgotten half. I didn't care about the fate of heroes (apart perhaps Johnny Silverhand's, superbly doubled by Keanu Reeves). Besides, at the first opportunity I opted for the wrong end by sticking a bullet in my head. It must be said that the discussions touch on the nerves, between "FUCK" one sentence out of five and a main protagonist who shouts more than he speaks. We then lower the sound of the helmet by one and then two before realizing that the game is exhausting us.
In conclusion, it is certainly the lack of a global Cyberpunk who was most sorry. It's not enough for a rainy weather, pink neon, sex and drugs to make a world cyberpunk. We navigate here far from the subtle and demanding insolence of the comics Transmetropolitan by Warren Ellis. We gravitate to light years from the grim corridors of excellent Observe or monologues disillusioned with philosophy The Red Strings Club. Now go and play these two tenors like that if you don't know them, I beg you. The last-born of CD Projekt is a skullman who gesticulates in all directions and finally remains silent as soon as he gets the attention of the assembly. His universe is underexploited, visually detailed but unable to release thickness immediately after the frightful varnish. Where The Witcher 3 We were gratified by ambitious secondary quests, his dolphin flooded us with proposals for car races, fire contests and other ungrateful tasks lurking with the FEDEX than even Sam Bridges of Death Stranding Would refuse. There are certainly several moments of grace in the narrative, but these timid passages are too scattered throughout the adventure.
The monster Cyberpunk still suffering in 2021 from its development I'm upset. Thus the Goliath skeleton always seems entangled in the narrative ambitions of the writers, the ridiculous expectations of the players, the repeated postponements of the studio's layings and the ultimatums for « commercial reasons » of the « corpos », sheltered in their ivory towers. When the credits finally take place and the employees' names and forenames chain together, one thinks bitterly of the years of crunch suffered to give birth to a mastodon in such precarious equilibrium...
All for that?
Permanent resident in the small town of Raccoon City and proselyte of the genius Rain World Since 2017, he is sometimes heard swearing to full lungs when he loses lamentably in front of the monkey of Sekiro To a lemming hair. In search of a 3080 for almost a year, the unfortunate man hopes to receive his order in 2022: the important thing is to believe it! His favorite TOC? Identify in a PDF all the games he played in his life.
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