The Cartel Studio is a young team of four French, noticed for their big gap between their first Beat-em Up, Mother Russia bleedsand the co-op couch Heeve Ho. Two games, two diametrically opposed worlds: from the raw baston sauce year 1990 to the family platformer, ideal companion for a pizza evening, the cartel practices playful schizophrenia. It is quite natural that they placed themselves with the Devolver stable. While the Gamescom is (finally) confirmed this summer, back on the first games of this indie who slices (throats) into the landscape. We also take the opportunity to review our interview with Alexandre Muttoni, co-founder of the studio, who met in Cologne in 2018 and whose video is available at the end of the article.

2016 Mother Russia bleeds or gore apology

MOther Russia bleeds in 1986 in an ultra-violent dystopic USSR. It follows the peregrinations of four street fighters locked up by the Bratva, an armed militia supported by the government. The unfortunate were turned into guinea pigs and the organization experimented on these « rogue » Emeritus a whole new drug: the Nekro. It's up to you to find three other players who love hemoglobin and broken brains to send the karcher back to the sender! In addition to its acid aesthetic, the game has the OST that it deserves. Manufactured by the electro group Fixations, the action is carried out by its synthwave Angry.

Mother Russia bleeds
Mother Russia Bleeds, a welcoming image of the USSR

This pixel pixel crime pusher is probably not the Beat-em Up to give in all hands, under penalty of turning your little nephew fan of Uncle Picsou into a punk warrior sauce 1990, ready to distribute gins to the first quidam come. Reserved for lovers of decomplexed and nostalgic wasteland of the age of Beat-em UpThe title of the Cartel did not remain indifferent to the press, which received it rather well at the time despite some shortcomings in early childhood. Mixing at crossover of Streets Of Rage (tested) Here), Blood Dragon and Hot Line Miami, Mother Russia bleeds is the first game of the studio that has since remained under the aegis of Devolver. Two years later, it is a completely different perspective that will irrigate the development of Heeve Ho. 

2018 Heeve Ho, the first Human centipede 7-77 years

Heeve ho offers a co-op formula of up to four players or rather four potatoes with long arms of chimpanzee and that's all! One trigger for each hand and to you to try both well and wrong to make a chain « Human » to reach the goal. The communication is to avoid falling into the vacuum and exploding in a gleam of paint that will defile your partners. Heeve Ho Finally answers your most intimate sordid questions: who ever dreamed of being a half-man trunk acrobat?

Heeve Ho
Heeve Ho or the art of competitive cooperation...

And it must be said that without legs, your potatoes snag and snag as they can, even sometimes grab your opponent's posterior at the last moment with false airs of Human centipede For children. Laughing bars guaranteed! The game came out a few years ago and the Cartel Studio has produced additional free content with new game modes, something to offer a great challenge and crazy opportunities of speedruns. Don't hesitate to check out our interview with Alexandre Muttoni if you want to find out how we can pass from Mother Russia bleeds to Heave Ho Hey! Anecdotes guaranteed! We look forward to seeing their next game!

Interview with Alexandre Muttoni co-founder of the Cartel

JV critic and film always ready to lead Interviews at festivals! Amateur of genre films and everything that tends to the strange. Do not hesitate to contact me by consulting my profile.

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[...] endurance system like a certain Breath of The Wild that would have been coupled with Heeve Ho. To crack on the rock walls, it is necessary to press the two triggers to [...]

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