VERDICT
If you liked Limbo, Inside should delight you. Know, however, that if the latter probably preferred the platform to the puzzle, here it is a bit the opposite. A few simili phases of infiltration, fewer traps probably hidden but equally disturbing violence. Death is true never far away. A step in the wrong direction and the chopper falls without warning. Progress through failure is still an inherent part of the Playdead experience, although the player's attention can allow him to respond properly to situations from the first attempt. Moreover, it is such a beautiful moment of grace when one barely escapes from an enemy, defying in extremes the unparalleled sadism of Danish developers. Perhaps also a little more contemplative, Inside offers monumental plans where the hero's smallness radically contrasts with the horror of a world ruled by machines. Allusions to a technique of which one would no longer be master, visceral omnipresence of the cities as well as these few fantastic flights give us an inner fresco of the most beautiful effect and from which everyone will refrain from drawing a single reading. Welcome to the hangman's ball, a journey inside that won't leave anyone unharmed.
[...] the current of the productions of Swedish master Playdead to whom the memorable Limbo and Inside are owed. At the crossroads of a die and retry and a moderate puzzle-game, it is mainly due to its [...]
[...] by Jeppe Carlsen hides the lead gameplay designer at the origin of Limbo and its inside spiritual suite. For those who would not have followed the Danish adventures, the Playdead studio originally [...]