Verdict
From its colour palette to its paradigm, Axiom Verge 2 is very different from its predecessor. It is thus difficult to issue an objective verdict as to the possible superiority of Thomas Happ's latest-born, according to the preferences of each in terms of metroidvania.Clairely better in its exploration part, the level of labyrinthic design on two dimensional axes impresses by its construction. Moreover, the pregnant musical atmosphere reinforces the coherence of this mystical alien world in which cosmic deities wander and our polymorphic heroine struggles to escape. The judicious design of the levels of this suite, although finally quite academic, cannot, however, overshadow the overall lack of challenge. An outrageous benevolence illustrated by fighting for their vast majority avoidable, from bosses to absent subscribers or even an insignificant game over. In particular, the main conductor wire is unable to tame the player's power curve. We thus emerge from the satisfied experience, but in essence a little disappointed not to bring with us any epic memory. As an impression, in short, of having made a cruise in Antarctica rather than having lived a real journey there. We certainly come back with beautiful photos but without scratches.For
- Satisfactory progress...
- The hypnotic music that sticks to the atmosphere...
- The high design with two bright faces
- The variety of environments
- Many secrets to find
Against
- ... but which struggles to contain the evolution of power of the player
- ... despite some irritating noises
- hacking: a good under-exploited idea
- Fighting back and the shortage of bosses
- Global lack of challenge
- No guns: no balls are sent
- Some frustrating drone levels
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