Verdict
Amnesia: Rebirth is not the renaissance that his subtitle could have augured. It must be said that the bar was placed very high after an absolutely memorable Soma and that the gameplay of the series is beginning to seriously accuse the weight of years. A defect amplified here by an indecisive formula that seems to want to lug towards the horrific walking-simulator way Layers of Fear but finds itself bogged down in mechanics of another age. It feels like the studio would be fine if he hadn't made it his trademark. Proof of this is the almost total absence of challenge due to over-resources and a good-for-nothing infiltration as the level-design does not seem properly designed for. The possibilities to zapper the few dangerous encounters of the title or to completely forget all his surviving-horror DNA by choosing the mode ''adventure'' are also revealing the dilemma that Frictional Games seems to face. It is hoped that they will better choose their path for their next project. That said, it would be inappropriate to advise Amnesia: Rebirth so much he manages to move us where he did not expect it. Although graphically dated, the sublime artistic direction with Lovecraftian accents and successful environmental puzzles immerse the player from the beginning to the end of the adventure. It is therefore not conceivable to leave the heroine without having had the end word of the story, making narration the big highlight of the game, so it is up to you readers to do the part. But one thing is certain: I still haveFor
- Amnesia: Rebirth is not the renaissance that his subtitle could have been augured for. It must be said that the bar was placed very high after an absolutely memorable Soma and that the gameplay of the series is beginning to seriously accuse the weight of years. A defect amplified here by an indecisive formula that seems to want to lug towards the horrific walking-simulator way Layers of Fear but finds itself bogged down in mechanics of another age. It feels like the studio would be fine if he hadn't made it his trademark. Proof of this is the almost total absence of challenge due to over-resources and a good-for-nothing infiltration as the level-design does not seem properly designed for. The possibilities to zapper the few dangerous encounters of the title or to completely forget all his survival-horror DNA by choosing the mode ''adventure'' are also revealing the dilemma that Frictional Games seems to face. It is hoped that they will better choose their path for their next project. That said, it would be inappropriate to advise Amnesia: Rebirth so he manages to move us where he did not expect it. Although graphically dated, the sublime artistic direction with Lovecraftian accents and the successful environmental puzzles immerse the player from the beginning to the end of the adventure. It is thus not conceivable to leave the heroine without having had the end of the story, making narration the main highlight of the game. To you
- An intimate horrific tale taking until the last minute...
- Environmental puzzles that appeal to common sense and observation...
- Incarnate a pregnant woman in distress and all that this implies physically and mentally
- The gliding body horror
- The sound atmosphere in tune
- Lovecraftian influence controlled and unabated
- The varied artistic direction of the places crossed
- The historical context of colonial Algeria
- 3 very different ends
Against
- Matches
- ...but it starts slowly
- ... but too few
- Graphically dated
- Fighting and taking almost unnecessary damage
- Very little discretion required
- Mental health as a central element of gameplay: underexploited





Too many resources that harm the sense of vulnerability: more ''horror'' than ''survival''