So in all this, did good old Geoff Keighley and the winners of the Game Awards have the lull by letting Ragnarok win so many titles? The answer is probably intermediate. This second part has everything in a row 1.5 and its main flaw is not to have given itself the audacity to hit where no one expected it. Ragnarok is neither a bad game nor a cult game. Yet it's hard to remember a truly memorable scene after 25 hours on the counter. Less personal without a doubt, much larger audience, the title would have gained to tighten the goal around the father-son duo rather than wandering along the way with forgotten secondary characters and written with the feet. Yet the artistic direction knows how to cultivate its small moments of directing glory when Santa Monica finally lets the player breathe. A show game that does the job, but that restes too much on its laurels for Kratos to finally be revered by his own. A bet that questions a third part, unless retirement is in order to avoid Gears of War syndrome. Does Cory Barlog already have a head in his next license?
For
- General artistic direction
- The Kratos character in tune
- The theme of paternity in the face of adolescence
- Sidri and Brok that raise the level
- Dubbing very good bill
- A popcorn gameplay
- The bar scene with Thor
- The third Spartan weapon
- HUD options and highly complete ergonomics
Against
- Environment and enemy recycling
- Narration without challenges
- A cardboard end
- Lack of general audacity
- Feeling of repetition
- A popcorn gameplay
- Gamedesign and puzzles very limited
- Unnecessary RPG dimension
- PNJ filling scenes
- Gnangnan as soon as Kratos isn't here
- Cucul and kawaii per moment







Good test! I see that you are much more critical than I am in the whole, even if I agree with your opinion especially concerning Atreus.
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