Verdict
Obsessive, awesome, oppressive, intransigent... There is no shortage of adjectives to describe the delightfully challenging experience of System Shock, an immersive sim that is brilliantly lurking on the lands of the Dungeon Crawler, which makes sense when you know that the original developers are the brains behind the revolutionary Ultima Underworld. Playing the faithful remake of Nightdive Studios means agreeing to have all reindeer in hand as a player to determine their own progress and what the game expects from us. While this at first glance arid proposal will dissipate some of them, there is no doubt that this labyrinth journey will bring increasingly cathartic satisfaction as they move forward in the Citadel's claustrophobic corridors. What if the best game of 2023 had a foot in 1994? A radical and absolutely unforgettable work, endowed with all but artificial intelligence.
For
- The player at the center of everything
- The sensation of evolving in a labyrinth
- Citadel's complex and narrow level of design
- The narrative, savourily distilled at stake and almost never using kinematics
- An ode to troubleshooting
- The need to take notes
- The artistic direction that depicts a very dark universe in colour
- Psychotic AI, SHODAN, icy and completely crazy
- A wide range of cyberpunk obsessions
- High-level progressive BO
- A Final in Fanfare
- Many weapons and accessories available for different ways of playing
- The map, very well designed, is a treat to analyze
- Who says emerging gameplay says experimentation: live fast backup!
- No technical problems, a perfectly optimized game from the start
Against
- A gameplay less emerging than, for example, a Dishonored
- Enemies' AI, not always fine





You made me want to play it, I had already found the presentation Gamescom nice at the time even though I don't have many references in immersive sim. It's always fun to play smart games (hein Ubisoft?).
Question by reading your article: Can we consider Zelda as an immersive sim finally? And in which case, apart from the fact that the license is increasingly moving away from the epic model of previous games, why don't you join it?
(You have three hours)
Hmm. I'd say Zelda flirts glued-tight with l-immersive sim without really being one since its environment open to the level design
Little inspiredCleaner promotes more sandbox appearance for not necessarily concrete purposes.However, it is indeed open to debate since the definition ofimmersive sim tend to be nebulous and more related to PC DNA games like Deus Ex.
And if I don't adhere to it, it's because I'm playing Zelda for the dungeons and the epic side, not to build trucks made of Mojo Tree nuts and crafting anti-digging soup:-S
We agree that the question arises. We already talked about it off on Zelda. What we lose on the epic side and dungeons, we gain in exploration and taking initiatives. What Nintendo did with Zelda is a bit the same as with Mario. A total revolution in terms of gameplay opportunities but against compromises.
I haven't had time to start the last one yet but I hope they will change paths for the next. Otherwise the Ubisoft effect that pulls the line risks being felt.
Person Twilight Princess will probably remain the most beautiful synthesis of different eras. And Wind Waker the most original (and enchanting) zelda 3D. For Zelda 2D this is another debate. Another religion itself. ^^^
We should, one of these four, each interested editor, make a top 3 bad subjective of which our favorite Zelda + the one we hate the most and why :-p
So it's a rich idea but it will be the war between the zelda 2D and 3D! I'd almost have to distinguish the two, otherwise it's a bit of a break. ^^ I keep the idea for the start when I'm done with the last one.
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