If that good old Phil Collins taught us one thing, it's that he would have done better to stay in his Genesis band than to try solo adventure. Dino is a bit of a Phil Collins who doesn't know, we reproduce the same formula as Inside but without panache. We change a yes two guitar riffs and we believe to repeat the original success while all or almost all sounds false. Chess and math for Somerville, who methodically scuttles each of his gameplay proposals, the fault of a lack of finish and a defect of retreat on his own mechanics that he vomits to the player. It is known how separations in pain can sometimes traumatize children. Somerville is of this calibre, a game entangled by the history of his forefathers. Unable to free themselves, unable to match them. Chris Olsen deprives Playdead's bastard child of any committed perspective, probably overwhelmed by the legacy of his producer. Somerville is disincarnated and gives birth to little original, except that a pastiche is a new work. Like an impression that we should have smeared just to see the typography from Inside from the Sommerville title screen. After separation begins mourning.
For
- A DA with striking panoramas
- The War Side of the Worlds
- Variety of environments
- The rather successful introduction
- Short game and fortunately
Against
- Strawberry gameplay and bench rhythm
- Improper spatialization with 3D
- Collisions and tiring bugs
- Lack of overall finish
- Slowings between tables
- Flavourless seeds
- Camera that deceives the player
- No truly significant moment
- Impression of playing an Inside ersatz
- Where is the author's vision?





[...] In Plague Tale Requiem and blood TPS Evil West. Then we share our mourning on Somerville. Guillaume comes back to his cute fish, the Dark Picture Anthology games with the latest [...]
[...] Cocoon is part of this category, which has made us cautious since the disappointing Somerville. Presented as the new game of the father of the gameplay of Limbo and Inside, Cocoon betrays [...]