So what about Atomic Heart? It is difficult to give a clear answer so much that this young Russian production could have gone to the end of its ideas. From his game design to his fake open world and narration, everything seems to have been stung by an ambition that is probably too heavy to wear for a first title. If you are ready to ignore its real flaws and some heaviness, Atomic Heart remains a friendly game to the pleasant gameplay. We take pleasure in dismembering his mustachu robots and the game will probably remain my pleasure guilty of winter... We are already dreaming of a second, more copious and accomplished part, where the guignolesque tone would leave room for a less superficial scenario to match the ambitions of the studio. One thing is for sure, it is a pleasure to find universes other than those produced by the transatlantic imagination. Atomic Heart is a good fun-mouth before King Stalker's return.
For
- Artistic direction dieselpunk at the height
- Crazy introduction
- Simple but well oiled gameplay
- Mustachus robots
- Power animations
- The successful duo of dancer robots
- The loot finally cool
- The idea of talking to the dead
- Good dubbing work
- Mini Cartoons
Against
- Level design poor and unfinished
- Some weapons and skills not released at the end of the adventure
- False open world
- Underexploited ideas
- Annoying Bugs and Ergonomic Problems
- Talking game
- Fine carabinated
- Bad captioning work
- Nil narrative issues
- Low charismatic secondary characters
- (Car) censorship





... that when you give up asking yourself the right questions. As with Atomic Heart (read our review), it is imperative to play in Russian to benefit from the [...]