Imperfect, especially through his fights that take too much place in the adventure and tend to elongate a bit, or his anecdotal scenario, Ghostwire Tokyo is however a memorable experience. What it owes to a rather effective adaptation of Japanese folklore, but above all to its strangely displacing urban environment, coupled with a level design approach giving a real sense of freedom. To all this, we must also add a vision of the refreshing collectible. So many arguments that might rebuff the blasé with the highly codified genre of the Open World.
For
- Very exotic
- The Japanese Flolklore in Honour
- Bestiary cold in the back
- Vast map we like to explore
- Visually very pleasant
- Useful collectors, for once
- Bande sound irreproachable
Against
- Half-tone technique
- Anecdotal scenario
- Fight too many...
- ... and a little too long on the end
- Some gameplay inaccuracies
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