Far from being bad, Cygni produces a curious impression once the generic has been reached. So many new ideas fly over leave a bitter taste in the mouth, as if the developers kept a line that they could not fully exploit. However, Cygni bursts the schmups released to date in terms of staging, even sacrificing its readability. Will the Japanese be told about the strategy? Let's not go so far because the campaign paradoxically knows how to show fantasy in a few sequences where developers have dropped out. The Scots of KeelWorks may have been overwhelmed by their own ambition and should have paid more attention to the background than to form. Cygni is to be taken as is: a friendly show game despite its flaws. Remains a refreshing title that comes to type in the anthill rather than copy the tenors of the genre. A boldness that we readily recognize and forgiving mistakes, which is more for a first game! Who knows if KeelWorks will transform the essay for their next production that is now expected with curiosity.
For
- Splendid visually
- Inspired DA
- Vibrant staging
- Original gameplay system
- Nice Bosses
- Explosions everywhere, all the time!
- Tuto welcome
- Surprising OST
- Sound Quality Design
- Ability to reconfigure keys
- Cinematics pretty
Against
- Sacrifice
- Underexploited mechanics
- Frustrating at the beginning
- Score system too back
- Inconsequential history
- Soap vessel
- Unequal rhythm
- Limited bestiary
- The esquive loses its superb with the shield







I think the lack of readability is resilitory to me!